- Live Standard Baccarat (Commission)
- Live Super 98 Baccarat (No Commission)
- Live 7 Up Baccarat
- Live Dragon Tiger
- Live Sic Bo
- Live Super Color Sic Bo
- Live Roulette
- Live 3 Pictures
- Live Blackjack
- Live Super Ball
- Live Super Fan Tan
Player and Banker acquire 2 cards each, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9, that is acknowledged as a "Natural". If any of the Player or Banker has “Natural” hand with Player and Banker on 2 cards each, the hand is resulted immediately without any supplementary cards.
Supplementary cards will be dealt and these rules are called the “DRAWING RULES”.
The decision to draw a third card for the PLAYER’S hand is made automatically according to standard Casino rules as provided below in Table 1
Table 1 - PLAYER’S HAND
0,1,2,3,4 and 5 |
Draw a third card unless the BANKER has a NATURAL |
6 or 7 |
Stand |
8 or 9 |
NATURAL |
If the Player stands, then the Banker hits on a total of 5 or less.
If the third card is drawn for the Player’s hand, the decision to draw a third card for the Banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.
Table 2 - BANKER’S HAND
0,1,2 |
0,1,2,3,4,5,6,7,8,9 |
|
3 |
0,1,2,3,4,5,6,7,9 |
8 |
4 |
2,3,4,5,6,7 |
0,1,8,9 |
5 |
4,5,6,7 |
0,1,2,3,8,9 |
6 |
6,7 |
0,1,2,3,4,5,8,9 |
7 |
Stand |
|
8,9 |
NATURAL |
|
Commission Baccarat
Banker |
0.95:1 |
Player |
1:1 |
Tie |
8:1 |
Banker Pair |
11:1 |
Player Pair |
11:1 |
Big |
0.53:1 |
Small |
1.45:1 |
Player Natural 8 |
8:1 |
Player Natural 9 |
8:1 |
Banker Natural 8 |
8:1 |
Banker Natural 9 |
8:1 |
Super 6+ with two cards totalling of 6 |
12:1 |
Super 6+ with three cards totalling of 6 |
18:1 |
Big/Small
Small - If the game result is decided on 4 cards (no third card required for either Player or Banker), 1.45:1
Big - If the game result is decided on 5 or 6 cards (third card required for either Player or Banker), 0.53:1
Big and Small bets are offered on the first 35 hands of every shoe.
Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are a pair, 11:1
Player/Banker Natural 8/9
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are treated entirety as 8 or 9, 8:1
Under these condition, wagers on these Player/Banker Natural 8/9 are consider lose, even though Player or Banker has “Natural 8” or “Natural 9”
- “Banker Natural 8” wagers, if the first two cards of the “Banker” hand have a point value of 8 and the hand is a losing hand (i.e. “Player” hand is a “Natural 9”).
- “Player Natural 8” wagers win if the first two cards of the “Player” hand have a point value of 8 and the hand is a losing hand (i.e. “Banker” hand is a “Natural 9”).
- All “Natural 8” and “Natural 9” wagers lose in the event of a “Tie” hand.
Super 6+
A Side Bet that may be placed on the possibility that “Banker” wins on a total point of 6and loses with any other outcome.
- “Super 6+” with two cards totalling of 6 pays 12:1
- “Super 6+” with three cards totalling of 6 pays 18:1
Terms & Conditions:
- Commencement
- Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
- Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
- Depending on the situation, management reserves the rights to void any resulted games in the shoe.
- Blue card
- Last hand for card games is indicated by blue card (Dealer’s cut).
- If blue card is drawn in between dealing, the running game will be the last hand.
- If game ends and blue card is the burn card for next game, the latter game will not commence.
- If additional hands are dealt after the last hand, it will be considered as invalid and voided.
- Exposed card
- In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
- In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Exposed cards during commencement does not affect the game play.
- Wrong card rules
- Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
- Depending on the situation, management reserves the rights to continue or void the shoe.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
Super 98 Baccarat
In Super 98 Baccarat game, a system randomised 12-faced dice (number 1 to 12) will be rolled shortly after the betting timer is closed for each hand. If the number appeared on the dice is number 9 or 8, this hand will be deemed as a “Super hand” and all players wagering on the hand shall benefit from the improved odds if certain result condition is met (refer to payout list for “Super hand” below).
General Baccarat Rules
Player and Banker acquire 2 cards each, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9, that is acknowledged as a "Natural". If any of the Player or Banker has “Natural” hand with Player and Banker on 2 cards each, the hand is resulted immediately without any supplementary cards.
Supplementary cards will be dealt and these rules are called the “DRAWING RULES”.
The decision to draw a third card for the PLAYER’S hand is made automatically according to standard Casino rules as provided below in Table 1
Table 1 - PLAYER’S HAND
0,1,2,3,4 and 5 |
Draw a third card unless the BANKER has a NATURAL |
6 or 7 |
Stand |
8 or 9 |
NATURAL |
If the Player stands, then the Banker hits on a total of 5 or less.
If the third card is drawn for the Player’s hand, the decision to draw a third card for the Banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.
Table 2 - BANKER’S HAND
0,1,2 |
0,1,2,3,4,5,6,7,8,9 |
|
3 |
0,1,2,3,4,5,6,7,9 |
8 |
4 |
2,3,4,5,6,7 |
0,1,8,9 |
5 |
4,5,6,7 |
0,1,2,3,8,9 |
6 |
6,7 |
0,1,2,3,4,5,8,9 |
7 |
Stand |
|
8,9 |
NATURAL |
|
Payout
Super 98 Baccarat (“Non Super hand”)
'Banker' wins on point total 6 |
0.5:1 |
‘Banker’ wins on any other points |
1:1 |
'Player' |
1:1 |
'Tie' |
8:1 |
'Banker Pair' |
11:1 |
'Player Pair' |
11:1 |
'Big' |
0.53:1 |
'Small' |
1.45:1 |
‘Player Natural 8’ |
8:1 |
‘Player Natural 9’ |
8:1 |
‘Banker Natural 8’ |
8:1 |
‘Banker Natural 9’ |
8:1 |
Super 6+ with two cards totalling of 6’ |
12:1 |
‘Super 6+ with three cards totalling of 6’ |
18:1 |
Super 98 Baccarat (“Super hand”)
'Player' wins on Natural 8 or Natural 9 |
1.05:1 |
'Banker' wins on Natural 8 or Natural 9 |
1.05:1 |
'Tie' on Natural 8 or 9 |
9:1 |
‘Player Pair’ |
12:1 |
‘Banker Pair’ |
12:1 |
‘Player Natural 8’ |
9:1 |
‘Player Natural 9’ |
9:1 |
‘Banker Natural 8’ |
9:1 |
‘Banker Natural 9’ |
9:1 |
*Note: When a “Super hand” is triggered but however the result does not meet any of the above stipulated condition, the “Non Super hand” payout shall apply.
Example: Wager on Banker in a hand where “Super hand” is activated. If result is Banker wins on 6, payout will be 0.5 : 1.
Big/Small
Small - If the game result is decided on 4 cards (no third card required for either Player or Banker), 1.45:1
Big - If the game result is decided on 5 or 6 cards (third card required for either Player or Banker), 0.53:1
Big and Small bets are offered on the first 35 hands of every shoe.
Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are a pair, 11:1
Player/Banker Natural 8/9
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are treated entirety as 8 or 9, 8:1
Under these condition, wagers on these Player/Banker Natural 8/9 are consider lose, even though Player or Banker has “Natural 8” or “Natural 9”
- “Banker Natural 8” wagers, if the first two cards of the “Banker” hand have a point value of 8 and the hand is a losing hand (i.e. “Player” hand is a “Natural 9”).
- “Player Natural 8” wagers win if the first two cards of the “Player” hand have a point value of 8 and the hand is a losing hand (i.e. “Banker” hand is a “Natural 9”).
- All “Natural 8” and “Natural 9” wagers lose in the event of a “Tie” hand.
Super 6+
A Side Bet that may be placed on the possibility that “Banker” wins on a total point of 6and loses with any other outcome.
- “Super 6+” with two cards totalling of 6 pays 12:1
- “Super 6+” with three cards totalling of 6 pays 18:1
Terms & Conditions:
- Commencement
- Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
- Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
- Depending on the situation, management reserves the rights to void any resulted games in the shoe.
- Blue card
- Last hand for card games is indicated by blue card (Dealer’s cut).
- If blue card is drawn in between dealing, the running game will be the last hand.
- If game ends and blue card is the burn card for next game, the latter game will not commence.
- If additional hands are dealt after the last hand, it will be considered as invalid and voided.
- Exposed card
- In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
- In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Exposed cards during commencement does not affect the game play.
- Wrong card rules
- Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
- Depending on the situation, management reserves the rights to continue or void the shoe.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
The game of 7 Up Baccarat has below deviation of rules from the standard Baccarat game,
- The first card of the “Player” shall always have a fixed value of 7.
- The 1st card dealt for each hand will be “Banker” first card.
- The 2nd card dealt for “Player” second card and the 3rd card dealt for “Banker” second card.
- Subsequent 3rd cards draw applies the same rule as standard Baccarat game.
Wagers offered on 7 UP Baccarat and the respective payout are as shown in the below table.
"Banker" with point total of 7 |
3:2 |
"Banker" with any other point total |
1:1 |
"Player" with point total of 7 |
1:2 |
"Player" with any other point total |
1:1 |
“Tie” with point total of 7 |
9:1 |
“Tie” with any other point total |
7:1 |
"Super 7's"
Any two 7s
Any three 7s
Any four 7s
Any five 7s
Any six 7s
|
3:2
6:1
15:1
77:1
777:1
|
- "Tie" means that both the “Player” hand and the “Banker” hand have the same point total at the end of a round of play.
- “Super 7’s” is any completed hand that contains at least 2 cards of 7s, inclusive of the mandatory 7 card dealt to the “Player” hand
- “Super 7’s” side bet is offered on a pre-requisite that any wager is placed on either Player, Banker or Tie.
- “Super 7’s” side bet is offered on the first 35 hands of every shoe.
Regular Baccarat Rules
- Baccarat is a game with ‘Player” and “Banker”, nearer to nine wins.
- Both “Player” and ‘Banker” receives 2 cards each on the initial deal.
- Any Ten, Jack, Queen or King shall have a point value of zero.
- Where the total value of the cards in the hand is a number between zero and nine, the point total shall be that number; or
- Where the total value of the cards in the hand is the number ten or a higher number, the point total shall be the right digit of that number only.
- If any of the Player or Banker has “Natural” hand with Player and Banker on 2 cards each, the hand is resulted immediately without any supplementary cards
- Supplementary cards will be dealt and these rules are called the “DRAWING RULES”.
The decision to draw a third card for the PLAYER’S hand is made automatically according to standard Casino rules as provided below in Table 1
Table 1 - PLAYER’S HAND
0,1,2,3,4 and 5 |
Draw a third card unless the BANKER has a NATURAL |
6 or 7 |
Stand |
8 or 9 |
NATURAL |
If the Player stands, then the Banker hits on a total of 5 or less.
If the third card is drawn for the Player’s hand, the decision to draw a third card for the Banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.
Table 2 - BANKER’S HAND
0,1,2 |
0,1,2,3,4,5,6,7,8,9 |
|
3 |
0,1,2,3,4,5,6,7,9 |
8 |
4 |
2,3,4,5,6,7 |
0,1,8,9 |
5 |
4,5,6,7 |
0,1,2,3,8,9 |
6 |
6,7 |
0,1,2,3,4,5,8,9 |
7 |
Stand |
|
8,9 |
NATURAL |
|
Terms & Conditions:
- Commencement
- Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
- Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
- Depending on the situation, management reserves the rights to void any resulted games in the shoe.
- Blue card
- Last hand for card games is indicated by blue card (Dealer’s cut).
- If blue card is drawn in between dealing, the running game will be the last hand.
- If game ends and blue card is the burn card for next game, the latter game will not commence.
- If additional hands are dealt after the last hand, it will be considered as invalid and voided.
- Exposed card
- In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
- In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Exposed cards during commencement does not affect the game play.
- Wrong card rules
- Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
- Depending on the situation, management reserves the rights to continue or void the shoe.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
Dragon Tiger is one of the most simple casino card games, one card each is dealt to Dragon & Tiger, the side with higher point wins.
K is the highest point & A is the lowest point, with no regards of the suit.
Rank order in sequence from highest to lowest:
K (13), Q (12), J (11), 10, 9, 8, 7, 6, 5, 4, 3, 2, A (1)
Dragon & Tiger
“Dragon” or “Tiger” and who has the highest points will be the winner.
There will be no commission charge when betting on either side, with exception of 50% commission from the bet amount if the outcome is a Tie.
Tie
A side bet that may be placed on the possibility that “Dragon” & “Tiger” get the same point (regardless of the suit).
Dragon Odd/Even & Tiger Odd/Even
Side bets that may be placed on the possibility that “Dragon” or “Tiger” single card is “Odd” or “Even”. There will be no commission charge on these side bets.
“Dragon Odd” and “Dragon Even” lose when the card drawn for “Dragon” is 7 (regardless of the suit).
“Tiger Odd” and “Tiger Even” lose when the card drawn for “Tiger” is 7 (regardless of the suit).
Dragon Odd/Even and Tiger Odd/Even bets are offered on the first 35 hands of every shoe.
Payout
Dragon |
1:1 (50% commission charge if result is Tie) |
Tiger |
1:1 (50% commission charge if result is Tie) |
Tie |
8:1 |
Dragon Odd |
1:1 (Lose if Dragon card is 7) |
Dragon Even |
1:1 (Lose if Dragon card is 7) |
Tiger Odd |
1:1 (Lose if Tiger card is 7) |
Tiger Even |
1:1 (Lose if Tiger card is 7) |
Terms & Conditions:
- Commencement
- Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
- Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
- Depending on the situation, management reserves the rights to void any resulted games in the shoe.
- Blue card
- Last hand for card games is indicated by blue card (Dealer’s cut).
- If blue card is drawn in between dealing, the running game will be the last hand.
- If game ends and blue card is the burn card for next game, the latter game will not commence.
- If additional hands are dealt after the last hand, it will be considered as invalid and voided.
- Exposed card
- In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
- In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Exposed cards during commencement does not affect the game play.
- Wrong card rules
- Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
- Depending on the situation, management reserves the rights to continue or void the shoe.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
Bet Options
- Small Bet:
Small bets win when the point total of the three dice is between 4 and 10.
Bets consider lose when the result is Any Triple
- Big Bet:
Big bets win when the point total of the three dice is between 11 and 17.
Bets consider lose when the result is Any Triple
- Odd Bet:
Odd bets win when the point total of the three dice is 5,7,9,11,13,15,17.
Bets consider lose when the result is Any Triple
- Even Bet:
Even bets win when the point total of the three dice is 4,6,8,10,12,14,16.
Bets consider lose when the result is Any Triple
- Numbers Bet:
If you place a wager on any of the six numbered boxes in the "Numbers Bet" area at the bottom of the table layout, you will win according to how many of the three dice come up with the selected number.
- Specific Triple:
To win a Specific Triple bet, all three of the dice must show the Specific Triple you select.
- Any Triple:
To win the Any Triple bet, all three of the dice must show the same number, but it can be any of the six possible numbers.
- Specific Total:
To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.
- Specific Double
To win a Specific Double bet, two of the three dice must show the Double you select.
- Pair Match
To win a Pair Match bet, two of the three of the dice must make the pair selected.
Payouts
1. |
Small Bet |
1 : 1 |
2. |
Big Bet |
1 : 1 |
3. |
Number Bet
Numbers - Single
Numbers - Double
Numbers - Triple |
1:1
2:1
3:1 |
4. |
Specific Triple |
150 : 1 |
5. |
Any Triple |
24 : 1 |
6. |
Specific Total
Total = 4
Total = 5
Total = 6
Total = 7
Total = 8
Total = 9
Total = 10
Total = 11
Total = 12
Total = 13
Total = 14
Total = 15
Total = 16
Total = 17 |
50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
6:1
12:1
14:1
18:1
50:1 |
7. |
Specific Double |
8:1 |
8. |
Pair Match |
5:1 |
9. |
Odd Bet |
1:1 |
10. |
Even Bet |
1:1 |
Small/Big Bets and Odd/Even bets lose when the result is Any Triple.
Terms & Conditions:
- If a dice comes to rest tipped against another one or against the glass, this is “cock dice” and the roll must be repeated. No placed wager can be withdrawn or cancelled.
- Cases when the bounce of the dices is less than once, result will be considered invalid. Rolling of dice will repeat. No placed wager can be withdrawn or cancelled.
- Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
- If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.
“Super Color Sic Bo” is played on 3 dices and each dice with 12 faces (1 to 12). The numbers are colored as below:
Red: 1/4/9/12
Blue: 2/5/8/11
Green: 3/6/7/10
Bet Options
- Small Bet:
- Small bets win when the point total of the three dice is between 3 and 19 (including Triples). Pays 1:1
Bets consider tie in the event point total is 13.
- Big Bet:
- Big bets win when the point total of the three dice is between 20 and 36 (including Triples). Pays 1:1
Bets consider tie in the event point total is 26.
- Odd Bet:
- Odd bets win when the point total of the three dice is 3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35 (including Triples). Pays 1:1
Bets consider tie in the event point total is 13.
- Even Bet:
- Even bets win when the point total of the three dice is 4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36 (including Triples). Pays 1:1
Bets consider tie in the event point total is 26.
- Specific Single Color Bet:
- Red, Blue and Green color are open for this bet type. Specific Single Color bet is won if exactly one of the resulted dice is of the color that is wagered on. In the event if the result has two or three dice of the selected color, it will be considered as losing bet.
|
|
|
Exactly one Red Dice 1:1 |
Exactly one Blue Dice 1:1 |
Exactly one Green Dice 1:1 |
- Specific Double Color Bet:
- Double Red, Double Blue and Double Green are open for this bet type. Specific Double Color bet is won if exactly two of the resulted dice is of the color that is wagered on. In the event if the result has one or three dice of the selected color, it will be considered as losing bet.
|
|
|
Exactly two Red Dice 3:1 |
Exactly two Blue Dice 3:1 |
Exactly three Green Dice 3:1 |
- Specific Triple Color Bet:
- Triple Red, Triple Blue and Triple Green are open for this bet type. Specific Triple Color bet is won if all three of the resulted dice is of the color that is wagered on.
- Any Triple Color Bet:
- Any Triple Color bet is won if all three of the resulted dice is of the same color.
|
7:1 |
- Three Stars:
- Three Stars bet is won if the result combination is made up of a red, blue and green dice.
|
3:1 |
- Straights
- Straights bet is won when the three resulting dice forms a consecutive order. Pays 25:1
Example: 1/2/3 & 10/11/12
*11/12/1 or 12/1/2 are not consider as Straights
- Any Triple Number Bet
- Any Triple Number bet is won when all three numbers of the resulting dice are the same.
|
130:1 |
- Any Double Number Bet
- Any Double Number bet is won when any two numbers of the resulting dice are the same.
|
11:4 |
- Specific Double Number Bet
- Double 1, Double 2, Double 3 ….., Double 10, Double 11 and Double 12 are open for this bet type. Specific Double Number bet is won if any two of the resulted dice is of the Number that is wagered on.
|
45:1 |
- Zodiac
- All twelve Zodiacs are open for this bet type and each animal represents a number range. Zodiac bet is won if the total sum of all three resulted dice falls within the range.
Rat: |
3 to 8 |
26:1 |
Ox: |
9, 10 and 11 |
13:1 |
Tiger: |
12 and 13 |
11:1 |
Rabbit: |
14 and 15 |
8:1 |
Dragon: |
16 and 17 |
7:1 |
Snake: |
18 and 19 |
6:1 |
Horse: |
20 and 21 |
6:1 |
Goat: |
22 and 23 |
7:1 |
Monkey: |
24 and 25 |
8:1 |
Rooster: |
26 and 27 |
11:1 |
Dog: |
28, 29 and 30 |
13:1 |
Pig: |
31 to 36 |
26:1 |
Payouts
1. |
Small |
1:1 |
2. |
Big |
1:1 |
3. |
Odd |
1:1 |
4. |
Even |
1:1 |
5. |
Specific Single Color Bet |
1:1 |
6. |
Specific Double Color Bet |
3:1 |
7. |
Specific Triple Color Bet |
23:1 |
8. |
Any Triple |
7:1 |
9. |
Three Stars |
3:1 |
10. |
Straights |
25:1 |
11. |
Any Triple Number Bet |
130:1 |
12. |
Any Double Number Bet |
11:4 |
13. |
Specific Double Number Bet |
45:1 |
14. |
Zodiac |
|
|
Rat: 3 to 8 |
26:1 |
|
Ox: 9, 10 and 11 |
13:1 |
|
Tiger: 12 and 13 |
11:1 |
|
Rabbit: 14 and 15 |
8:1 |
|
Dragon: 16 and 17 |
7:1 |
|
Snake: 18 and 19 |
6:1 |
|
Horse: 20 and 21 |
6:1 |
|
Goat: 22 and 23 |
7:1 |
|
Monkey: 24 and 25 |
8:1 |
|
Rooster: 26 and 27 |
11:1 |
|
Dog: 28, 29 and 30 |
13:1 |
|
Pig: 31 to 36 |
26:1 |
Terms & Conditions:
- If a dice comes to rest tipped against another one or against the glass, this is “cock dice” and the roll must be repeated. No placed wager can be withdrawn or cancelled.
- Cases when the bounce of the dices is less than once, result will be considered invalid. Rolling of dice will repeat. No placed wager can be withdrawn or cancelled.
- Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
- If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.
Live Roulette uses standard European Roulette rules and is played with a live dealer and a real Roulette table.
Straight Up
You can bet on any number, including 0, by placing the chip on the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign).
Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by two.
Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum, multiplied by three.
Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.
Four Bet
You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.
Line Bet
You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by six.
Column Bet
There are three boxes labeled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12," "2nd 12," or "3rd 12." If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by 20.
Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).
Voisins du zero
Is a bet on all numbers of the Voisins arc: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, 25. These are all the numbers on almost half the Roulette wheel, including the zero. Players need nine chips of any selected value. The chips are placed as follows: one split bet on each of the numbers 4/7, 12/15, 18/21, 19/22, 32/35, two chips on the triplet (street bet) 0-2-3 and two chips on 25-29 (corner bet).
Possible winnings are as follows:
4, 7, 12, 15, 18, 19, 21, 22, 32, 35 |
17 chips (17:1) + 1 chip |
17 + 1 - 9 = 9 chips |
0, 2, 3 |
22 chips (11:1) + 2 chip |
22 + 2 - 9 = 15 chips |
25, 26, 28, 29 |
16 chips (8:1) + 2 chips |
16 + 2 - 9 = 9 chips |
Tier
Players can place six chips to cover the numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33. This is called the Tier arc on the Roulette board. One chip goes on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, 33/36. The true profit on this bet is: 17 + 1 - 6 = 12 chips. So the payout is 12:6 or 2:1.
Orphelins
Players bet on numbers 17, 34, 6, 1, 20, 14, 31, 9. This is called the Orphelins arc on the Roulette board. Players give five chips to the dealer, which are placed as follows: one straight on the number 1 and one split bet on every one of the numbers 6/9, 14/17, 17/ 20, 31/34. Note that number 17 participates in two splits (14/17 and 17/20) which yields the following possible winning combinations:
1 |
35 chips (35:1) + 1 chip |
35 + 1 - 5 = 31 chips |
6, 9, 14, 20, 31, 34 |
17 chips (17:1) + 1 chips |
17 + 1 - 5 = 13 chips |
17 |
34 chips (17:1) + 2 chips |
34 + 2 - 5 = 31 chips |
Neighbors
Bet on number and neighboring numbers on the right and on the left of this number. This bet is played with five chips. For example, "8 and the neighbors" means that the player places a bet on five consecutive numbers 11-30-8-23-10 (8 is in the middle). The true payout is 35 + 1 - 5 = 31 chips.
Jeu zero
Zero game is the name for the numbers closest to zero. All numbers in zero game is included in the big series but is placed differently. The numbers are as following: 12, 35, 3, 26, 0, 32, 15. The bet is placed with 4 chips. One chip goes on each of the following splits : 0/3, 12/15, 32/35 and 1 chip on number 26
Payout
1 number |
Straight Up |
35 to 1 |
2 numbers |
Split Bet |
17 to 1 |
3 numbers |
Street Bet |
11 to 1 |
4 numbers |
Corner Bet |
8 to 1 |
4 numbers |
Four Bet |
8 to 1 |
6 numbers |
Line Bet |
5 to 1 |
12 numbers |
Dozen Bet or Column Bet |
2 to 1 |
18 numbers |
Red/Black, Even/Odd or Low/High Bets |
1 to 1 |
Note: You can place bets that involve two, three, or even four numbers. For example, using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.
Terms & Conditions:
- Bad spin is called when roulette ball rotates for less than 5 revolutions on the wheel and re-spin will be called. No placed wager can be withdrawn or cancelled.
- Mishandling of roulette ball which resulted in unintentional dropping onto the wheel will result in re-spin. No placed wager can be withdrawn or cancelled.
- Roulette ball must be rotated in reverse direction from the wheel. Otherwise, re-spin will be called. No placed wager can be withdrawn or cancelled.
- Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
- If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.
General Rules
- The game of 3 Pictures is played with a single deck of cards. All picture cards (King, Queen and Jack) and Tens shall carry the value of "0", other cards shall carry their denoted numerical value. (Ace shall carry the value of one).
- Each player including the dealer shall play with 3 cards. The expressions of "3 Knights", "Double Knights Seven", "Plain Nine" and etc shall have the meanings assigned to each of them as per ranking list.
- The highest ranking hand is known as "3 Knights," that is a hand with 3 picture cards and others will count as the face value of the 3 cards, the highest score is 9. (Total score exceeding 10 or 20 will be deducted by 10 and 20 respectively).
- The objective of the game is to have the highest possible ranking hand. (Refer to ranking list, total of 31 ranks)
Game Play
- In this version of the game, there will be four betting hands (Player 1/2/3 and Dealer). Dealing sequence will be Player1, 2, 3 and Dealer, one card each repeated three times.
- Members can bet on any of the three Player hands. Win or Lose bet type result will be taken from basis against the Dealer’s cards.
- This is a non commissioned Three Pictures and payout is 1:1 for winning bets on Win/Lose bet type. Exception for these two conditions, payout is 1:2 (50% of the wager).
- Wager on “Win” and Player hand won on any combination of 6 (rank list #11, #12 and #13)
- Wager on “Lose” and Dealer hand won on any combination of 6 (rank list #11, #12 and #13)
- Regular wager on Win and Lose will be pushed when result of the draw is TIE.
- Side bet for TIE pays 18:1. A TIE condition is met if the selected Player’s hand ranks the same as that of the Dealer’s, as per the ranking list. This below example illustrates a TIE condition on “Single Knight Nine”:
- Player hand: J Spade, 3 Heart and 6 Diamond
- Dealer hand: Q Spade, 10 Heart and 9 Diamond
- Side bet for "3 Knights" pays 36:1. As listed in the ranking list, a“3 Knights” condition is met if all 3 cards of the selected Player’s hand are picture cards (King, Queen or Jack).
- "Pair Plus" is a side bet available to all Player 1/2/3 as well as the Dealer box. Winning possibilities and payout are,
- Straight Flush is a hand containing three cards of the same suit in consecutive ranking. E.g. 8♥, 7♥, 6♥
- Three of a kind is a hand containing three cards of the same rank. E.g. 10♠, 10♥, 10♣
- Straight is a hand containing three cards of consecutive rank regardless of suit, an Ace may count high or low. E.g. 8♦, 7♣, 6♥
- Flush is a hand containing three cards of the same suit but not in consecutive ranking. E.g. 10♥, 4♥, 2♥
- Pair is a hand containing two cards of the same rank. E.g. A♣, A♥, 8♦
Straight Flush |
40:1 |
Three of a Kind |
30:1 |
Straight |
6:1 |
Flush |
3:1 |
Pairs |
1:1 |
RANKING LISTING (Descending order)
1. "3 Knights" |
(3 picture cards) |
2. Double Knights Nine |
(2 picture cards + 9) |
3. Single Knights Nine |
(1 picture card + points of remaining cards = 9) |
4. Plain Nine |
(sum of three cards equals 9, without picture cards) |
5. Double Knights Eight |
(2 picture cards + 8) |
6. Single Knight Eight |
(1 picture card + points of remaining cards = 8) |
7. Plain Eight |
(sum of three cards equals 8, without picture cards) |
8. Double Knights Seven |
(2 picture cards + 7) |
9. Single Knight Seven |
(1 picture card + points of remaining cards + 7) |
10. Plain Seven |
(sum of three cards equals 7, without picture cards) |
11. Double Knights Six |
(2 picture cards + 6) |
12. Single Knight Six |
(1 picture card + points of remaining cards 6) |
13. Plain Six |
(sum of three cards equals 6, without picture cards) |
14. Double Knights Five |
(2 picture cards + 5) |
15. Single Knight Five |
(1 picture card + points of remaining cards = 5) |
16. Plain Five |
(sum of three cards equals 5, without picture cards) |
17. Double Knights Four |
(2 picture cards + 4) |
18. Single Knight Four |
(1 picture card + points of remaining cards = 4) |
19. Plain Four |
(sum of three cards equals 4, without picture cards) |
20. Double Knights Three |
(2 picture cards + 3) |
21. Single Knight Three |
(1 picture card + points of remaining cards = 3) |
22. Plain Three |
(sum of three cards equals 3, without picture cards) |
23. Double Knights Two |
(2 picture cards + 2) |
24. Single Knight Two |
(1 picture card + points of remaining cards = 2) |
25. Plain Two |
(sum of three cards equals 2, without picture cards) |
26. Double Knights One |
(2 picture cards + 1) |
27. Single Knight One |
(1 picture card + points of remaining cards = 1) |
28. Plain One |
(sum of three cards equals 1, without picture cards) |
29. Double Knights Zero |
(2 picture cards + 10) |
30. Single Knight Zero |
(1 picture card + points of remaining cards = 0) |
31. Plain Zero |
(sum of three cards equals 0, without picture cards) |
Terms & Conditions:
- Burn Cards
- 4 cards will be skipped before the start of every hand.
- Reconstruction of cards will be carried out if any mistake in card burning procedure was discovered before Player 1’s second card.
- Management reserves the rights to void the erroneous hand.
- Exposed card
- Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided.
- Wrong dealing sequence or placement of cards
- Reconstruction of actual cards will be carried out if error was discovered before submission
- Result will be edited if dealer dealt in the sequence from Player 3 -> Player 2 -> Player 1 -> Dealer for the entire hand. Settlement will swap the result of Player 1 with Player 3.
- Management reserves the rights to void erroneous hand
- Cards jammed in shuffling machine
- In circumstances when cards are jammed in the shuffling machine during dealing of the game , management reserves the rights to void the hand.
- Accidental clearance of cards from shuffling machine
- In the event if balance cards of the in-game deck is cleared out from shuffling machine (due to machine fault or human error), management reserves the rights to void the hand.
Blackjack is played on four Ante betting positions, four Player's Perfect Pair betting positions and one Dealer's Perfect Pair betting position.
The game allows an unlimited number of players to bet on any of the four Ante betting positions within a single game round. Multiple players may place bets on the same seat. If two players are playing on the same position, one may choose to Stand and the other may choose to Hit. In this case, the dealer will deal another card to the position, but the player who chose to Stand will not receive the card.
Game Rules
- The objective of Blackjack is for the total of Players’ cards to be closer to 21 than the Dealer’s cards, without exceeding 21.
- In Blackjack, aces count as either 1 or 11, face cards as 10, and number cards at their face value.
- A combination of an ace and a ten-value for first two cards is considered a Blackjack and wins 1.5 times of Player’s original bet.
- If the total value of Player’s cards is closer to 21 than the Dealer’s, wins Ante bet amount.
- If the total value of cards is more than 21, Ante bets on Players consider “busted” and lose.
- If both Player and Dealer have the same card total (17 to 21), neither side wins and bet is returned as “push”. Blackjack beats a score of 21.
Our Blackjack follows the standard “Las Vegas Strip” rules, with the following exceptions:
- The dealer stands on 17 (including soft 17)
- Split hands cannot be split.
- Only one card is drawn to split aces.
- Double after splitting is allowed.
- The dealer will not check for Blackjack in any case. In the event if both Player and Dealer has Blackjack, will be consider as a “push”.
- Double is allowed only on first two cards combination has total value of 11.
- If you double and the dealer's first card is of value 11 (ACE), and the dealer gets Blackjack, you lose both your bets. If the dealer’s first card is of value 10, and the dealer gets Blackjack, you get the Double bet back.
- It is theoretically possible to have 8 cards dealt to you without going bust. In this case your hand automatically wins, except when the dealer has Blackjack.
Game Play:
- There is a limited time window for initial bets offering. Once an Ante bet has been placed for a betting position, the Player's Perfect Pair side bet can be placed for the same position and bets can be placed on the Dealer's Perfect Pair betting position
- Initial deal will include two cards each for all betting positions with bets on it. And one faced up card for the dealer’s hand.
- After which, the first betting position will start using the Hit, Stand, Double and Insurance buttons as necessary.
- When choosing Double an additional bet amount is taken from your balance and your bet is doubled.
- You must make your move in a certain amount of time. If you do not make a selection, you will automatically stand. In a split situation you will automatically fold.
- If every position at the table busts (provided all online members who bet and decide to HIT which resulted in bust), the round is over. The dealer's second card will be drawn and revealed but no third or additional cards to be drawn.
Split
Based on Optimal Strategy Table, only pair Ace and 8 combinations automatically activate a split situation. In the split situation you only have the option to Split or Fold. If you do not want to spilt and click Fold, Ante bets will be returned in full and you will be out of the game round. If choose to Split, an additional bet amount is taken from the balance and bet is doubled. An extra card will be dealt for each split card first and follow by the option to Hit, Stand or Double for each splitted hand.
Note:
- Split aces only receive one card
- Split aces combination with any value of 10 card will be consider as 21 point instead of Blackjack
- If member doesn’t have enough balance to split, system will default action as Fold
Optimal Strategy
In a split condition, the options to Hit, Stand, Fold or Split are based on the Optimal Strategy Table.
Ace, Ace |
Split, Fold |
2,2 |
Hit, Stand |
3,3 |
Hit, Stand |
4,4 |
Hit, Stand |
5,5 |
Hit, Stand |
6,6 |
Hit, Stand |
7,7 |
Hit, Stand |
8,8 |
Split, Fold |
9,9 |
Hit, Stand |
10,10 |
Hit, Stand |
J,J |
Hit, Stand |
Q,Q |
Hit, Stand |
K,K |
Hit, Stand |
Double
When the total value of the first two cards is 11 points, doubling is allowed. The bet amount becomes twice the original (with the difference taken out of your balance), and you are dealt one more card.
Note:
- One card only is dealt on double
- If member doesn’t have enough balance to double, system will reject double bet
Side bets:
Insurance
If the dealer shows an Ace in his initial hand, you are given a chance to insure your bet against him having Blackjack. If you get Insurance, an amount equal to half your original bet is placed separately on the table. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance. This way you do not lose your original bet (because you get the 2x half your original bet, plus the insurance amount back). If the dealer does not have Blackjack, you lose the insurance amount, even if you end up losing.
Note:
- Insurance is offered in the same decision time frame as the other main bets
- If member doesn’t have enough balance to double, system will reject insurance bet
Perfect Pairs
Perfect Pairs bet that your own first two cards or the dealer's first two cards form a pair. The following is a description of the available side bets:
Player's Perfect Pair / Dealer's Perfect Pair
The side bet rules are the following:
- The Player's Perfect Pair side bet wins if the first two Player cards form a ‘Perfect Pair’, ‘Colored Pair’, or a ‘Mixed Pair’.
- The Dealer's Perfect Pair side bet wins if the first two Dealer cards form a ‘Perfect Pair’, ‘Colored Pair’, or a ‘Mixed Pair’.
- The Perfect Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same suit, for example a pair of 4 of Diamonds.
- The Colored Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same color but different suit, for example 4 of Diamonds and 4 of Hearts.
- The Mixed Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair, but with different colors and suits, for example 4 of Diamonds and 4 of Spades.
- Both Player's Perfect Pair and Dealer's Perfect Pair side bets can be placed at the same time.
- Side bets cannot be placed without placing a regular bet.
Payout:
Winning Hand |
1 to 1 |
Insurance |
2 to 1 |
Blackjack |
3 to 2 |
Split Fold |
100% of Ante bet will be returned |
Mixed Pair |
6 to 1 |
Colored Pair |
12 to 1 |
Perfect Pair |
25 to 1 |
Terms & Conditions:
- Burn Cards
- 1 cards will be skipped before the start of every hand.
- Reconstruction of cards will be carried out if error in card burning procedure was discovered before Player 1’s second card.
- Otherwise management reserves the rights to void the erroneous hand.
- Exposed card
- Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Drawing of unnecessary cards (Exposed)
- Any unnecessary cards drawn after the game will not affect the result.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
- Wrong dealing sequence or placement of cards
- Reconstruction of actual cards will be carried out if error was discovered on the spot before any more cards were drawn from the point of mistake.
- Management reserves the rights to void erroneous hand
- Cards jammed in shuffling machine
- In circumstances if any card is jammed in the shuffling machine management reserves the rights to void the hand.
- If Blackjack is already dealt to the any Player’s hand before the jam took place and Banker’s 1st card is not a value 10 or Ace, rightful winnings will be paid out.
- If Player’s hand already met the winning condition for Pairs bet before the jam took place, rightful winnings will be paid out.
- Disconnection
- In cases of disconnection, action will automatically default as stand. In a split situation you will automatically fold.
“Super Ball” is played on a board with 144 holes (12 rows by 12 columns). Each hole has a number between 1 to 12 and they are arranged in a fairly distributed sequence, each number appearing 12 times.
This game is played with a ball where the dealer will roll onto the board. The winning number will be the position where the ball stopped and landed.
Bet Options
- Number Bet
Players can bet on numbers from 1 to 12. Pays: 10:1
Number betting is won based on the winning number where the ball drops.
- Color Bet
There are 3 types of color that players can choose to bet:
- Red: 1, 4, 7, 10, Pays 1.8: 1
- Green: 2, 5, 8, 11, Pays 1.8: 1
- Blue: 3, 6, 9, 12, Pays 1.8: 1
Color betting is won based on the color where the ball drops.
- Small/Big
- Small bets win when the result is 1, 2, 3, 4, 5 or 6, Pays 0.95:1
- Big bets win when the result is 7, 8, 9, 10, 11 or 12, Pays 0.95:1
- Odd/Even
- Odd bets win when the result is 1, 3, 5, 7, 9 or 11. Pays 0.95:1
- Even bets win when the result is 2, 4, 6, 8, 10 or 12. Pays 0.95:1
- Big Small Odd Even
- Big Odd bets win when the result is 7, 9 or 11. Pays 2.7:1
- Big Even bets win when the result is 8, 10 or 12. Pays 2.7:1
- Small Odd bets win when the result is 1, 3 or 5. Pays 2.7:1
- Small Even bets win when the result is 2, 4 or 6. Pays 2.7:1
- 5 Elements
Player can bet 5 elements at this game, and each of them represents a set of numbers.
- Gold: won when the result is 1 or 7. Pays 4.5:1
- Wood: won when the result is 2 or 8. Pays 4.5:1
- Water: won when the result is 3, 4, 9, or 10. Pays 1.75:1
- Fire: won when the result is 5 or 11. Pays 4.5:1
- Earth: won when the result is 6 or 12. Pays 4.5:1
- 4 Wind Direction
There are 4 directions open for this game, and each direction represent a set of 3 numbers. Players won the bet when the result is any one of these 3 numbers.
- North: won when the result is 1, 5, or 9. Pays 2.7:1
- East: won when the result is 2, 6, or 10. Pays 2.7:1
- South: won when the result is 3, 7, or 11. Pays 2.7:1
- West: won when the result is 4, 8, or 12. Pays 2.7:1
Payout:
1. |
Digit Betting |
10:1 |
2. |
Color Betting |
1.8:1 |
3. |
Small |
0.95:1 |
4. |
Big |
0.95:1 |
5. |
Odd |
0.95:1 |
6. |
Even |
0.95:1 |
7. |
Big Odd |
2.7:1 |
8. |
Big Even |
2.7:1 |
9. |
Small Odd |
2.7:1 |
10. |
Small Even |
2.7:1 |
11. |
5 Elements |
|
|
Gold (1 or 7) |
4.5 |
|
Wood (2 or 8) |
4.5 |
|
Water (3, 4, 9 or 10) |
1.75 |
|
Fire (5 or 11) |
4.5 |
|
Earth (6 or 12) |
4.5 |
12. |
4 Wind Direction |
|
|
North (1, 5, or 9) |
2.7:1 |
|
East (2, 6, or 10) |
2.7:1 |
|
South (3, 7, or 11) |
2.7:1 |
|
West (4, 8, or 12) |
2.7:1 |
Terms & Conditions:
- Bad roll is called when the ball did not come to a complete stop inside 1 of the 144 holes (example: ball stucked on the track or stopped in between the holes). In such events, a re-roll will be called. No placed wager can be withdrawn or cancelled.
- Mishandling of the ball which resulted in an unintentional dropping of the ball onto the board will result in a re-roll. No placed wager can be withdrawn or cancelled.
- Any wrong results entered into system will be corrected accordingly. Tickets will be re-processed with the correct result.
- If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the result of the round. You can view the result of the round in the game history.
Traditional Fan Tan is played with white buttons, a cup and a wand. The dealer will cup some buttons, remove the cup and start dividing them in groups of 4. The number of buttons left in the last group will be 1,2,3 or 4 and this will be the game result.
“Super Fan Tan” is an adaptation which instead of white buttons, it uses the 12 cards dealt on a Live Three Pictures table as the basis for result. Each card represents a value (refer table below) and the value of all 12 cards will be added up, divide by 4 to produce the game’s winning number (1,2,3 or 4).
The represented values of the poker cards are as below:
- A: 1
- 2: 2
- 3: 3
- 4: 4
- 5: 5
- 6: 6
- 7: 7
- 8: 8
- 9: 9
- 10: 10
- J: 11
- Q: 12
- K: 13
“Super Hand” Feature
A system randomised 12-faced dice (number 1 to 12) will be rolled shortly after the betting timer is closed for each hand. If the number appeared on the dice is number 9 or 8, this hand will be deemed as a “Super Hand” and all players wagering on Fan Bet shall benefit from the improved odds (refer to payout list for “Super Hand” below).
Bet Options
1. Fan Bet:
A bet of Single number. Pays 2.85:1
Fan 1 |
1 |
Fan 2 |
2 |
Fan 3 |
3 |
Fan 4 |
4 |
2. Nim Bet:
A bet of two numbers, one indicated as win and the other push. Pays 1.90:1
1 Nim 2 |
1 |
2 |
1 Nim 3 |
1 |
3 |
1 Nim 4 |
1 |
4 |
2 Nim 1 |
2 |
1 |
2 Nim 3 |
2 |
3 |
2 Nim 4 |
2 |
4 |
3 Nim 1 |
3 |
1 |
3 Nim 2 |
3 |
2 |
3 Nim 4 |
3 |
4 |
4 Nim 1 |
4 |
1 |
4 Nim 2 |
4 |
2 |
4 Nim 3 |
4 |
3 |
3. Kwok Bet:
A bet of two numbers, any of which win. Pays 0.95:1
1 & 2 |
1 or 2 |
1 & 4 |
1 or 4 |
2 & 3 |
2 or 3 |
3 & 4 |
3 or 4 |
4. Odd Bet:
Odd bet wins when the result is 1 or 3. Pays 0.95:1
5. Even Bet:
Even bet wins when the result is 2 or 4. Pays 0.95:1
6. Small Bet:
Small bet wins when the total value of the 12 cards add up to 24 - 82. Pays 1:1. Wagers on Small lose half when the total value adds up to 83, 84 or 85.
7. Big Bet:
Big bet wins when the total value of the 12 cards add up to 86 - 144. Pays 1:1. Wagers on Big bet lose half when the total value adds up to 83, 84 or 85.
8. Tie Bet:
Tie bet wins when total value of the 12 cards add up to 83, 84 or 85. Pays 7:1.
Payouts
1. |
1 Nim 2 |
1.90:1 |
2. |
1 Nim 2 |
1.90:1 |
3. |
1 Nim 3 |
1.90:1 |
4. |
1 Nim 4 |
1.90:1 |
5. |
2 Nim 1 |
1.90:1 |
6. |
2 Nim 3 |
1.90:1 |
7. |
2 Nim 4 |
1.90:1 |
8. |
3 Nim 1 |
1.90:1 |
9. |
3 Nim 2 |
1.90:1 |
10. |
3 Nim 4 |
1.90:1 |
11. |
4 Nim 1 |
1.90:1 |
12. |
4 Nim 2 |
1.90:1 |
13. |
4 Nim 3 |
1.90:1 |
14. |
Kwok 1 & 2 |
0.95:1 |
15. |
Kwok 1 & 4 |
0.95:1 |
16. |
Kwok 2 & 3 |
0.95:1 |
17. |
Kwok 3 & 4 |
0.95:1 |
18. |
Odd |
0.95:1 |
19. |
Even |
0.95:1 |
20. |
Small |
1:1 (Lose half when Tie) |
21. |
Big |
1:1 (Lose half when Tie) |
22. |
Tie |
7:1 |
“Non Super Hand”
1 |
Fan 1 |
2.85:1 |
2 |
Fan 2 |
2.85:1 |
3 |
Fan 3 |
2.85:1 |
4 |
Fan 4 |
2.85:1 |
“Super Hand”
1 |
Fan 1 |
3:1 |
2 |
Fan 2 |
3:1 |
3 |
Fan 3 |
3:1 |
4 |
Fan 4 |
3:1 |
Terms & Conditions:
- Burn Cards
- 4 cards will be skipped before the start of every hand.
- Reconstruction of cards will be carried out if any mistake in card burning procedure was discovered before Player 1’s second card.
- Management reserves the rights to void the erroneous hand.
- Exposed card
- Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
- Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
- Dropped cards
- Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
- Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided.
- Wrong dealing sequence or placement of cards
- Reconstruction of actual cards will be carried out if error was discovered before submission
- Result will be edited if dealer dealt in the sequence from Player 3 -> Player 2 -> Player 1 -> Dealer for the entire hand. Settlement will swap the result of Player 1 with Player 3.
- Management reserves the rights to void erroneous hand
- Cards jammed in shuffling machine
- In circumstances when cards are jammed in the shuffling machine during dealing of the game , management reserves the rights to void the hand.
- Accidental clearance of cards from shuffling machine
- In the event if balance cards of the in-game deck is cleared out from shuffling machine (due to machine fault or human error), management reserves the rights to void the hand.