Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Website shall apply to these Betting Rules and Regulations.
1. General Betting Rules and Regulations
1.1.1. All Betting Information supplied by the Company is done so in good faith. However the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey(displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets are administered with integrity and transparency. Company reserves the right to make the final decision.
1.1.2. If an Event begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).
1.1.3. In the event of any inconsistency between the English and the Non-English names used for the events or teams on the Website, it is the English version that shall prevail.
1.1.4. The Company reserves the right to amend these Rules at any time. Any such revision will be binding and effective immediately upon posting in the Website.
1.1.5. At all times, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet.
1.1.6. The customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer’s own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
1.1.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
1.2. Abandonments and Postponements
1.2.1. If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
1.2.2. If an Event starts but is later abandoned, and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
1.2.3. If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event’s relevant governing body, the Company reserves the right to consider the match officially valid. The Company’s decision is final and binding in this regard.
1.3.1. Unless otherwise stated, if a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
1.3.2. For all non team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid.
1.4.1. The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
1.4.2. Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored on 45 minutes.
1.5.1. Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.
1.5.2. Markets are generally settled shortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error.
1.5.3. In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market.
1.5.4. The Company will not recognize any amendments or changes to results made 72 hours after the Event start time, for bets that have already been settled.
1.5.5. Where there is a conflict between the official results and the results posted on the results section of the Company’s Website, the conflict shall be resolved by reference to the Company's video recording of the particular Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the particular Event’s relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company’s decision is final and binding in this regard.
1.6.1. For certain events as may be determined by the Company, a customer may place a bet using Timer Acceptance feature by selecting the “Timer Accept” button on the menu. Each bet placed using timer acceptance will have its own countdown timer, the duration of which will be at the sole and exclusive determination of the Company. At the end of the timer, without any of the disruptions mentioned in Section 1.6.2 below happening, the bet will be accepted.
1.6.2. If any of the disruptions mentioned in this Section happen before the countdown timer ends, all bets placed using Timer Acceptance are immediately void:
1.6.2.1. If there appears to be a possible red card or a red card is actually given;
1.6.2.2. If there is a possible penalty or a penalty is given;
1.6.2.3. If there appears to be a possible goal or a goal is scored by any team;
1.6.2.4. Fortuitous events including, but not limited to, failure in any equipment or telecommunication that prevents the correct placing, accepting, recording or notification of bets, delays or interruptions in operation or transmission, communication lines failure.
1.6.3. In using the Timer Acceptance feature, the customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer’s own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
1.7. Mix Parlay Maximum Payout
1.7.1. The maximum daily payout limit for any Mix Parlay bet, or series of Mix Parlay bets are as follows:
Soccer: MYR 300,000
Other Sports: MYR 60,000
If a Mix Parlay bet has been placed which involves sports with different maximum payout limits, then the lowest maximum limit will be applied.
1.7.2. All maximum payout limits also apply to any group of customers acting together, in concert, or as an organized group/syndicate and who have bet on the same combination of selections, including where placed in a series of bets, at a range of prices, over a number of days using different accounts.
1.7.3. If the Company finds any reason to believe that a number of bets have been placed in the manner indicated in the immediately preceding paragraph, the total payout of all those bets combined will be limited to one single maximum payout. This single maximum payout will be credited to the account of the customer who placed the first bet in the series of bets.
2. Market (Bet Type) Rules General Rules
2.1.1. Outright
2.1.1.1. Outright means betting on the winner of an Event, race or tournament.
2.1.1.2. Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title.
2.1.1.3. If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules.
2.1.1.4. If there are two or more winners, or a “Dead Heat” is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
This is an example For customer inquiry on what if this ENGLISH PREMIER LEAGUE - Top Goalscorer have 2 top scorers, how does company calculate on the payout?
The payout will be: stake/winner x(odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person)
For example:
ENGLISH PREMIER LEAGUE - Top Goalscorer
Dimitar Berbatov 1.40
Carlos Tevez 3.50
IF I placed bet 100 at Dimitar Berbatovwith odds 1.40.
If top goalscorer have 2 person.
my payout will be: = Stake 100/2 x (Odds - 1) = 20
IF i placed bet 100 at Carlos Tevez with odds 3.50
If top goalscorer have 2 person.
my payout will be:= Stake 100/2 x (Odds - 1) = 125
2.1.1.5. The term “Any Other Player” (Any Other Team etc) refers to all competitors not named in the market.
2.1.2. Moneyline
2.1.2.1. Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.
2.1.2.2. The term “The Field” refers to all competitors other than the competitor named in the Moneyline match up.
2.1.2.3. A money line / Head to Head bet is a bet on the outcome of a match or event between two paired competitors. In the event of a draw result, all bets will be refunded at odds of 1.00.
2.1.3. Handicap (HDP) & 1st Half Handicap
2.1.3.1. Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.
2.1.3.2. 1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event.
2.1.4. Over/Under (OU) & 1st Half Over/Under
2.1.4.1. Over/Under means betting that is determined by the total number of points (goals, games etc) in the final result of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.1.4.2. 1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.1.5. Odd/Even (OE) & 1st Half Odd/Even
2.1.5.1. Odd/Even means betting that is determined by whether the total number of points (goals, games etc) in the final result of an Event is Odd or Even.
2.1.5.2. 1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even.
2.1.5.3. 1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid.
2.1.6. Single Team Odd/Even
2.1.6.1. Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.
2.1.6.2. Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team.
2.1.7. Match Half-time/Full-time Odd/Even
2.1.7.1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
2.1.7.2. There are four (4) options to bet on:
Odd/Odd
Odd/Even
Even/Odd
Even/Even
2.1.7.3. For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.
2.1.8. Mix Parlays
2.1.8.1. Parlay means bets in a combination of a minimum of two selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the combined odds of the three selections. If one (or more) selection should fail to win then the Parlay loses. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
2.2.1. Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.
2.2.2. 1X2
2.2.2.1. 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
2.2.3. Correct Score
2.2.3.1. Correct Score means betting to predict the final score at the end of full-time.
2.2.3.2. Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
Example:
Result for 5-0UP - 5:1, 6:2 and etc (Lose) / 5:0, 6:1 and etc (Win)
Result for 0-5UP - 1:5, 2:6 and etc (Lose) / 0:5, 1:6 and etc (Win)
2.2.3.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.4. Total Goal & First Half Total Goal
2.2.4.1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.
2.2.4.2. First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.
2.2.4.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.5. Half-time/Full-time (HT.FT)
2.2.5.1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).
2.2.5.2. Example – HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.
2.2.6. First Goal/Last Goal & First Half First Goal/Last Goal
2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
2.2.6.2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
2.2.6.3. Own goals count to the team credited with the goal.
2.2.6.4. If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.
2.2.7. Which Team to Kick-Off
2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the Event.
2.2.7.2. If an Event is abandoned after the Event has kicked-off then all bets are still valid.
2.2.8. Home Team Total vs. Away Team Total
2.2.8.1. Home Team Total vs. Away Team Total means the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.
2.2.8.2. Home refers to the first named team and Away refers to the second named team
2.2.8.3. If one (or more) matches should be postponed or abandoned then the bet is void.
2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under
2.2.9.1. Single Team Over/Under means a bet on the number of goals scored by any one team in a match.
2.2.9.2. Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event.
2.2.9.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10. Corners
2.2.10.1. An awarded corner but untaken do not count.
2.2.10.2. Number of Corners
2.2.10.2.1. Handicap & 1st Half Handicap
2.2.10.2.1.1. Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
2.2.10.2.1.2. 1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps.
2.2.10.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match.
2.2.10.2.2. Over/Under & 1st Half Over/Under
2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.
2.2.10.2.2.2. 1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match.
2.2.10.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.10.3. First Corner & 2nd Half First Corner
2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.
2.2.10.3.2. 2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match.
2.2.10.3.3. If a match is abandoned after the first corner has been taken then all bets are valid. If a match is abandoned before the first corner has been taken then all bets are void.
2.2.10.4. Last Corner
2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.
2.2.10.4.2. If a match is abandoned then all bets are void.
2.2.10.5. Next Corner
2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.
2.2.10.5.2. All bets are considered valid if the designated corner had been taken.
2.2.11. Total Bookings
2.2.11.1. A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
2.2.11.2. Cards shown to non-players (managers, coaches, substitutes etc) do not count.
2.2.11.2.1. Cards given out by referee after Full Time whistle do not count.
2.2.11.2.2. Cards given out by referee after Half Time whistle will be counted in the second half of the match.
2.2.11.3. Number of Total Bookings.
2.2.11.3.1. Handicap & 1st Half Handicap
2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
2.2.11.3.1.2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps.
2.2.11.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.11.3.2. Over/Under & 1st Half Over/Under
2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.
2.2.11.3.2.2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.
2.2.11.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.11.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.11.4. First Booking & 2nd Half First Booking
2.2.11.4.1. First Card means betting on which team will receive first card (Yellow or Red) in a match.
2.2.11.4.2. 2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match
2.2.11.4.3. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
2.2.11.4.4. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.
2.2.11.5. Last Booking
2.2.11.5.1. Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.
2.2.11.5.2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.
2.2.11.5.3. If a match is abandoned then all bets are void.
2.2.11.6. Next Booking
2.2.11.6.1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.
2.2.11.6.2. All bets are considered valid if the designated booking had been received.
2.2.11.7. Red Card
2.2.11.7.1. Predict whether a red card will be issued in the match within the full "90 minutes" of play.
2.2.11.7.2. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.
2.2.11.7.3. If a match is abandoned after a red card is issued, all bets on the "Red Card in the Match" will stand.
2.2.11.7.4. If a match is abandoned before a red card is issued, all bets on the "Red Card in the Match" will be considered void.
2.2.12. Offsides
2.2.12.1. Settlement is based on the official results provided by the Relevant Governing Authority.
2.2.12.2. Number of Offside
2.2.12.2.1. Handicap & 1st Half Handicap
2.2.12.2.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
2.2.12.2.1.2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.
2.2.12.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.12.2.2. Over/Under & 1st Half Over/Under
2.2.12.2.2.1. Over/Under means betting on the total number of offside decisions during a match.
2.2.12.2.2.2. 1st Half Over/Under means betting on the total number of offside decisions during the first half of a match
2.2.12.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.12.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.12.3. First Offside & 2nd Half First Offside
2.2.12.3.1. First Offside means betting on which team will be caught offside first in a match.
2.2.12.3.2. 2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match.
2.2.12.3.3. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.
2.2.12.4. Last Offside
2.2.12.4.1. Last Offside means betting on which team will be caught offside last in a match.
2.2.12.4.2. If a match is abandoned then all bets are void.
2.2.12.5. Next Offside
2.2.12.5.1. Next Offside means betting to predict which team will be caught offside next.
2.2.12.5.2. All bets are considered valid if the designated offside had been caught.
2.2.13. Substitutions
2.2.13.1. Settlement is based on the official results provided by the Relevant Governing Authority.
2.2.13.2. Number of Substitution
2.2.13.2.1. Handicap
2.2.13.2.1.1. Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
2.2.13.2.1.2. If a match is abandoned then all bets are void.
2.2.13.2.2. Over/Under
2.2.13.2.2.1. Over/Under means betting on the total number of substitutions during a match.
2.2.13.2.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.13.2.2.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.13.3. First Substitution
2.2.13.3.1. First Substitution means betting on which team will make the first substitution during a match.
2.2.13.3.2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
2.2.13.3.3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.
2.2.13.4. Last Substitution
2.2.13.4.1. Last Substitution means betting on which team will make the last substitution during a match.
2.2.13.4.2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.
2.2.13.4.3. If a match is abandoned then all bets are void
2.2.14. Clean Sheets
2.2.14.1. Clean Sheets means betting "Yes" on a team to keep a clean sheet (not to concede a goal) or "No" on a team not to keep a clean sheet (to concede a goal).
2.2.14.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home Yes – Refund Away Yes – Lose
Home No – Refund Away No – Win
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home Yes – Lose Away Yes – Lose
Home No – Win Away No - Win
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home Yes – Lose Away Yes – Refund
Home No – Win Away No – Refund
2.2.15. Penalties
2.2.15.1. Penalties mean betting on a penalty being awarded and taken during a match.
2.2.15.2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.
2.2.15.3. If a match is abandoned before a penalty has been awarded and taken then all bets are void.
2.2.16. Penalty Shoot-outs
2.2.16.1. Penalty Shoot-outs means betting on which team will win the penalty shootout.
2.2.16.2. In handicap betting the result includes all penalties taken in the shoot-out, including sudden death. In over/under betting the result only includes the regulation ten penalties in the shoot-out and does not include sudden death.
2.2.17. Fantasy League
2.2.17.1. Fantasy matches are pairings of teams from different matches.
2.2.17.2. The matches involving both teams must kick-off on the same day, otherwise bets are considered void.
2.2.17.3. All venues are strictly for reference purposes only.
2.2.18. Specific 15-Minute Over/Under (OU)
2.2.18.1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
2.2.18.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.18.3. For example,
15th Minute OU
00:00 – 15:00 OU: Total number of points to be scored from 00:00 till 15:00
All bets must be place on or before the end of the 15th minute.
30th Minute OU
15:01 – 30:00 OU: Total number of points to be scored from 15:01 till 30:00
All bets must be place on or before the end of the 30th minute.
60th Minute OU
45:01 – 60:00 OU: Total number of points to be scored from 45:01 till 60:00
All bets must be place on or before the end of the 60th minute.
75th Minute OU
60:01 – 75:00 OU: Total number of points to be scored from 60:01 till 75:00
All bets must be place on or before the end of the 75th minute.
2.2.18.4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.18.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.
2.2.18.6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.18.7. For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.
2.2.18.8. For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.
2.2.18.9. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time
2.2.19. Free kick
2.2.19.1. An awarded free kick but untaken do not count
2.2.19.2. Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick).
2.2.19.3. Number of Free kicks
2.2.19.3.1. Handicap & 1st Half Handicap
2.2.19.3.1.1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
2.2.19.3.1.2. 1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.
2.2.19.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.19.3.2. Over/Under & 1st Half Over/Under
2.2.19.3.2.1. Over/Under means betting on the total number of free kicks taken by both teams during a match.
2.2.19.3.2.2. 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match
2.2.19.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.19.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.19.4. First Free kick & 2nd Half First Free kick
2.2.19.4.1. First Free kick means betting on which team will take the first free kick in a match.
2.2.19.4.2. 2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.
2.2.19.4.3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.
2.2.19.5. Last Free Kick
2.2.19.5.1. Last Free kick means betting on which team will take the last free kick in a match.
2.2.19.5.2. If a match is abandoned then all bets are void.
2.2.19.6. Next Free Kick
2.2.19.6.1. Next Free Kick means betting to predict which team will be awarded the next free kick.
2.2.19.6.2. All bets are considered valid if the designated free kick had been taken.
2.2.20. Goal kick
2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
2.2.20.2. Kick by a goalkeeper after making a save does not count.
2.2.20.3. Number of Goal kicks
2.2.20.3.1. Handicap & 1st Half Handicap
2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
2.2.20.3.1.2. 1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.
2.2.20.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.20.3.2. Over/Under & 1st Half Over/Under
2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.
2.2.20.3.2.2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.
2.2.20.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.20.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.20.4. First Goal kick & 2nd Half First Goal kick
2.2.20.4.1. First Goal kick means betting on which team will take the first goal kick in a match.
2.2.20.4.2. 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.
2.2.20.4.3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.
2.2.20.5. Last Goal Kick
2.2.20.5.1. Last Goal kick means betting on which team will take the last goal kick in a match.
2.2.20.5.2. If a match is abandoned then all bets are void.
2.2.20.6. Next Goal Kick
2.2.20.6.1. Next Goal Kick means betting on which team will take the next goal kick in a match.
2.2.20.6.2. All bets are considered valid if the designated goal kick had been taken.
2.2.21. Throw-in
2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
2.2.21.2. Number of Throw-in
2.2.21.2.1. Handicap & 1st Half Handicap
2.2.21.2.1.1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
2.2.21.2.1.2. 1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.
2.2.21.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
2.2.21.2.2. Over/Under & 1st Half Over/Under
2.2.21.2.2.1. Over/Under means betting on the total number of throw-in taken by both teams during a match.
2.2.21.2.2.2. 1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match
2.2.21.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.21.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.21.3. First Throw-in & 2nd Half First Throw-in
2.2.21.3.1. First throw-in means betting on which team will take the first throw-in in a match.
2.2.21.3.2. 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.
2.2.21.3.3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.
2.2.21.4. Last Throw-in
2.2.21.4.1. Last throw-in means betting on which team will take the last throw-in in a match.
2.2.21.4.2. If a match is abandoned then all bets are void.
2.2.21.5. Next Throw-in
2.2.21.5.1. Next Throw-in means betting on which team will take the next throw-in in a match.
2.2.21.5.2. All bets are considered valid if the designated throw-in had been taken
2.2.22. Specific 10-Minutes Over/Under (O/U)
2.2.22.1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
2.2.22.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.2.22.3. For example:
10th Minute OU
00:00 – 10:00 O/U: Total number of points to be scored from 00:00 till 10:00.
All bets must be place on or before the end of the 10th minutes.
20th Minute OU
10:01 – 20:00 O/U: Total number of points to be scored from 10:01 till 20:00.
All bets must be place on or before the end of the 20th minutes.
30th Minute OU
20:01 – 30:00 O/U: Total number of points to be scored from 20:01 till 30:00.
All bets must be place on or before the end of the 30th minutes.
40th Minute OU
30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60th Minute OU
50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70th Minute OU
60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80th Minute OU
70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90th Minute OU
80:01 – 90:00 O/U: Total number of points to be scored from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.22.4. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line) , number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.22.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.
2.2.22.6. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.22.7. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.23. Top Goal Scorer
2.2.23.1. Leagues Top Goalscorer
2.2.23.1.1. Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
2.2.23.1.2. In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.
2.2.23.1.3. Goals scored during play-off games and on penalty shootouts will not count.
2.2.23.1.4. Owns goals will be excluded in computing the total goals scored by a player.
2.2.23.1.5. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.
2.2.23.1.6. If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.
2.2.23.1.7. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.23.2. Tournament or Event Top Goalscorer
2.2.23.2.1. Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
2.2.23.2.2. Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.
2.2.23.2.3. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.
2.2.23.2.4. If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.
2.2.23.2.5. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.23.3. Players Head to Head Match Top Goal Scorer
2.2.23.3.1. Own goals and goals scored in penalty-shootouts do not count. Extra-time are excluded and do not count for betting purposes.
2.2.23.3.2. If a player does not start/play in the match, all bets will be considered Void.
2.2.23.3.3. All results are taken when the official result is declared at the end of the match by the governing body.
2.2.24. Injury Time
2.2.24.1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time may be awarded during the end of the 1st half or the end of the 2nd half, and the duration may be as follows:
None
1 minute
2 minutes
3 minutes
4+ minutes
2.2.24.2. Injury Time Awarded at the End of 1st Half
2.2.24.2.1. All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.24.2.2. If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member’s accounts.
2.2.24.3. Injury Time awarded at the End of the 2nd Half
2.2.24.3.1. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.24.3.2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member’s accounts.
2.2.24.4. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.25. Double Chance & 1st Half Double Chance
2.2.25.1. The following options are available:
* Home or Draw - If the result is either a home or draw then bets on this option are winners.
* Away or Draw - If the result is either a draw or away then bets on this option are winners.
* Home or Away - If the result is either a home or away then bets on this option are winners.
* If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
2.2.26. Draw no bet
2.2.26.1. Predict a Home or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Draw, all bets will be refunded.
2.2.27. Both/One /Neither to score
* Both= Both teams to score.
* One= Either team to score.
* Neither= Both team not to score.
2.2.27.1. If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Both – Refund
One – Refund
Neither - Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2: 1, 2…)
Both – Win
One – Lose
Neither - Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Both – Refund
One – Refund
Neither – Lose
2.2.28. TO WIN TO NIL
2.2.28.1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
2.2.28.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.
Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home – Refund Away – Lose
Rule 2:
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home – Lose Away – Lose
Rule 3:
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home – Lose Away – Refund
2.2.29. 3 Way Handicap & 1st Half 3 Way Handicap
2.2.29.1. 3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
2.2.29.2. 1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap.
Home (-1): Home Team must win at least two goals or above.
Draw (+1): Home Team win exactly by one goal.
Away (+1): Away Team win or draw.
2.2.30. TO WIN EITHER HALF
2.2.30.1. Predict whether your selection can score more goals than their opponent in one of two halves.
2.2.30.2. Home to Win Either Half
2.2.30.2.1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
2.2.30.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.30.3. Away to Win Either Half
2.2.30.3.1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
2.2.30.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.31. To Win Both Halves
2.2.31.1. Predict whether your selection can score more goals than their opponent in each half.
For example : If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.
2.2.31.2. Home to Win Both Halves
2.2.31.2.1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
2.2.31.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.31.3. Away to Win Both Halves
2.2.31.3.1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
2.2.31.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.32. Highest Scoring Team
2.2.32.1. Team with highest scoring is the winner.
2.2.32.2. Goal Difference does not count.
2.2.32.3. If teams are level on scores, then Dead Heat rules apply.
2.2.32.4. Abandonments and Postponements
2.2.32.4.1. Bets for the team who had a match abandoned or postponed (but not rescheduled within the period stated by the company) will be voided.
2.2.32.5. Goals scored during penalty shootout will not count.
2.2.32.6. For markets referring to tournaments, goals scored in extra time will count.
2.2.32.7. For markets referring to set of fixtures on given dates, goals scored in extra time will not count.
Example:
Man city 4 Swansea 4
Liverpool 4 Sunderland 1
Then Liverpool, Man city and Swansea are the winner.
2.2.33. Exact Total Goals & Exact First Half Goals & Exact Second Half Goals
2.2.33.1. Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.
2.2.33.2. Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match.
2.2.33.3. Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match.
2.2.33.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.33.5. Exact Home Team Goals & First Half Exact Home Team Goals
2.2.33.5.1. Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.
2.2.33.5.2. First Half Exact Home Team Goals means betting to predict the exact number of goals scored by Home team in the first half of a match
2.2.33.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.33.6. Exact Away Team Goals & First Half Exact Away Team Goals
2.2.33.6.1. Exact Away Team Goals means betting to predict the exact number of goals scored by Away team during the regular time of a match.
2.2.33.6.2. Exact Away Team Goals means betting to predict the exact number of goals scored by Away team in the first half of a match.
2.2.33.6.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.34. Exact Group Points:
2.2.34.1. Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
2.2.35. Highest Scoring Group
2.2.35.1. Means betting to predict the total number of goals scored by the group in the date specified.
2.2.35.2. If groups are level on scores, then Dead Heat rules apply.
Example:
Group A
Poland -vs- Greece2 - 1 = 3 Goals
Russia -vs- Czech3 - 2 = 5 Goals
Group A Total: 8Goals
Group B Total: 7Goals
Group C Total: 7Goals
Group D Total: 6Goals
Group A is the winner.
2.2.36. Team Group Points
2.2.36.1. Means betting on a team's points at the end of the Group round which accurately matched the categories offered, "Under", "Inclusive" & "Over".
Example:
Total points of Team X is 5 points
If bet is:
Under 3 points – lose
Inclusive 3-4 points – lose
Over 4 points – win
2.2.37. Group Straight Forecast
2.2.37.1. Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
2.2.38. Injury time awarded Over/Under
2.2.38.1. Injury time awarded at end of 1st half Over/Under:
2.2.38.1.1. 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
2.2.38.1.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.38.1.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.38.2. Injury time awarded at end of 2nd half Over/Under
2.2.38.2.1. 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
2.2.38.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.38.2.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.39. First Goal Method
2.2.39.1. Means predicting the way the first goal of a match is scored by either team.
2.2.39.1.1. Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
2.2.39.1.2. Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
2.2.39.1.3. Own Goal - If goal is declared as an own goal.
2.2.39.1.4. Header - Last touch of the scorer must be with the head.
2.2.39.1.5. Shot - All other goal-types not included above.
2.2.39.1.6. No Goal
2.2.39.2. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
2.2.40. Penalty Shootout – Will the Penalty be Scored?
2.2.40.1. Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
2.2.40.2. If penalty kick is not taken, then all bets will be considered void.
2.2.41. Dual Forecast
2.2.41.1. Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
2.2.42. Straight Forecast
2.2.42.1. Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament.
2.2.43. Top Newcomer
2.2.43.1. Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament.
2.2.43.2. A “Newcomer” is a team that is newly promoted to join an Event or tournament.
2.2.44. Regional Winner
2.2.44.1. Regional Winner means betting on the winner of the event or tournament from the region.
2.2.44.2. All results are taken when the official result is declared at the end of the tournament by the governing body.
2.2.45. Home no bet
2.2.45.1. Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
2.2.46. Away no bet
2.2.46.1. Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
2.2.47. Draw / No draw
2.2.47.1. Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
2.2.48. First Half Correct Score
2.2.48.1. First Half Correct Score means betting to predict the final score at the end of First Half.
2.2.48.2. If a match is abandoned during the First Half, all bets will be considered void. If a match is abandoned at the Second Half, then all First Half bets will be valid.
2.2.49. Result/Total Goal
2.2.49.1. Result/Total Goal means betting to both predict:
(A) whether a match will result in Home win or Away win or Draw; and
(B) whether the total number of goals in the final result of an event will be Over or Under.
2.2.49.2. The following betting options are available:
1. Home & Over – bet wins if home team wins and the total goals are above pre-designated line.
2. Home & Under – bet wins if home team wins and the total goals are below pre-designated line.
3. Away & Over – bet wins if away team wins and the total goals are above pre-designated line.
4. Away & Under - bet wins if away team wins and the total goals are below pre-designated line.
5. Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.
6. Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.
2.2.50. Team to Win From Behind
2.2.50.1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.
2.2.51. GOAL SCORER
2.2.51.1. First Goal Scorer
2.2.51.1.1. From the list of players offered, nominate the player to score the first goal of the match within the official "90 minutes".
2.2.51.1.2. Own goals do not count for "First Goal Scorer" purposes and will be ignored. In the event of an own goal, the next goal will be taken into consideration.
2.2.51.1.3. If an own goal is the only goal scored, "Others" will be settled as the winning goal scorer selection.
2.2.51.1.4. For "First Goal Scorer", bets on players not taking part in the match and players coming on after the first goal is scored will be void.
2.2.51.1.5. If the player you have bet on to be the first goal scorer is sent off or substituted by another player before the "First Goal Scorer" is decided, the bet will be rendered as a losing bet.
2.2.51.1.6. If the match is abandoned after the first goal is scored, then all bets for "First Goal Scorer" will be considered valid.
2.2.51.1.7. If the match is abandoned before the first goal is scored, all bets on "First Goal Scorer" will be considered void.
2.2.51.2. Last Goal Scorer
2.2.51.2.1. From the list of players offered, nominate the player to score the last goal of the match within the official "90 minutes" play.
2.2.51.2.2. Own goals do not count for Last Goal Scorer" purposes and will be ignored. In the event of an own goal, the next or previous goal will be taken into consideration.
2.2.51.2.3. If an own goal is the only goal scored, "Others" will be settled as the winning goal scorer selection.
2.2.51.2.4. If the player you have bet on to be the last goal scorer is sent off or substituted for another player before the "Last Goal Scorer" is decided, the bet will be rendered as a losing bet.
2.2.51.2.5. For "Last Goal Scorer", all players taking part in a match will be considered valid.
2.2.51.2.6. If the match is abandoned then all bets on "Last Goal Scorer" will be considered void.
2.2.51.3. Anytime Goal Scorer
2.2.51.3.1. From the list of players offered, nominate the player to score at anytime in the specific match within the official "90 minutes" play.
2.2.51.3.2. Bets will be void if the selected player does not play in the match.
2.2.51.3.3. Bets stand if the selected player is fielded at any time during the regular time of play.
2.2.51.3.4. If the match is abandoned after a player has scored, then all bets for that player within the "Anytime Goal Scorer" market will be considered valid.
2.2.51.3.5. If the match is abandoned, any bets on a nominated player yet to score will be considered void. However, if that nominated player had been red-carded before the abandonment of the match, then any relevant bets on that player will be considered losing bets.
2.2.51.3.6. Own goal and goals scored during extra time or penalty shootouts do not count.
2.2.52. First Team to Score 2 Goals
2.2.52.1. Means betting to predict which team will be the first to score two (2) goals in a match.
1. Home
2. Away
3. Neither
2.2.52.2. If a match is abandoned after a team has scored two (2) goals, all bets will stand.
2.2.52.3. If a match is abandoned before any team has scored two (2) goals, all bets will be void.
2.2.53. First Team to Score 3 Goals
2.2.53.1. Means betting to predict which team will be the first to score three (3) goals in a match.
1. Home
2. Away
3. Neither
2.2.53.2. If a match is abandoned after a team has scored three (3) goals, all bets will stand.
2.2.53.3. If a match is abandoned before any team has scored three (3) goals, all bets will be void.
2.2.54. Time of First Goal
2.2.54.1. Means betting to predict in which time bracket the first goal will be scored.
2.2.54.2. The following time brackets/betting options are available:
1. 00:00 - 10:00
2. 10:01 - 20:00
3. 20:01 - 30:00
4. 30:01 - 40:00
5. 40:01 - 50:00
6. 50:01 - 60:00
7. 60:01 - 70:00
8. 70:01 - 80:00
9. 80:01 – Full Time
10. No goal
2.2.54.3. If a match is abandoned after the first goal has been scored, all bets will stand.
2.2.54.4. If a match is abandoned before the first goal has been scored, all bets will be void.
2.2.55. Which Half Will Produce The First Goal
2.2.55.1. Means betting to predict on which half of the match the first goal will be scored.
2.2.55.2. The following betting options are available:
1. First half
2. Second half
3. No goal
2.2.55.3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.
2.2.55.4. If a match is abandoned at any time before the first goal has been scored, all bets will be void.
2.2.56. Both Teams to Score/Result and Both Teams to Score/Half Time Result
2.2.56.1. Both teams to score / result means betting to both predict:
(A) whether a match will result in both teams scoring and;
(B) whether a match will result in Home Win or Away win or Draw.
2.2.56.2. The following betting options are available:
1. Yes & Home - bet wins if both teams score and Home team wins.
2. Yes & Away - bet wins if both teams score and Away team wins.
3. Yes & Draw - bet wins if both teams score and the match results in Draw.
2.2.56.3. Both Teams to Score/Half Time Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.
2.2.56.4. Bets will be void if the match is abandoned unless settlement of bets is already determined
2.2.57. Match Half-time/Full-time Odd/Even
2.2.57.1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
2.2.57.2. There are four (4) options to bet on:
. Odd/Odd
. Odd/Even
. Even/Odd
. Even/Even
2.2.57.3. For this bet type; any extra-time added will not be counted for purposes of determining the full-time result of a match.
2.2.57.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.58. Half with Most Away Team Goal:
2.2.58.1. Means betting to predict in which half of the match the Away Team will score more goals.
2.2.58.2. The following options are available:
1. 1st Half
2. 2nd Half
3. Tie
2.2.59. Half with Home Team Score the First Goal
2.2.59.1. Means betting to predict in which half of the match the Home Team will score the First Goal.
2.2.59.2. The following options are available:
1. 1st Half
2. 2nd Half
3. No Goal
2.2.60. Half with Away Team Score the First Goal
2.2.60.1. Means betting to predict which half of the match the Away Team will score the First Goal.
2.2.60.2. The following options are available:
1. 1st Half
2. 2nd Half
3. No Goal
2.2.61. Specific 15-Minute Handicap (HDP)
2.2.61.1. The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
2.2.61.2. For example:
15th Minute HDP
00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
All bets must be placed on or before the end of the 15th minute.
30th Minute HDP
15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
All bets must be placed on or before the end of the 30th minute.
45th Minute HDP
30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00.
All bets must be placed on or before the end of 45th minute.
60th Minute HDP
45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
75th Minute HDP
60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
All bets must be placed on or before the end of the 75th minute.
90th Minute HDP
75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.61.3. For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.61.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.
2.2.61.5. For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.61.6. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.62. Fantasy Match: Team to Score First
2.2.62.1. Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.
Example :
Matches: Man City vs. Liverpool ; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea scored the first Goal at 25:48
Winning Bet: Man City.
2.2.62.2. If both matches scored at the same time (minutes and seconds) or no goal resulted from BOTH match, the fantasy match will be considered as a draw.
2.2.62.3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.
Example:
Matches: Man City vs. Liverpool; Chelsea vs. Man United
Fantasy Match: Man City vs. Chelsea
Man City scored the first goal at 25:10
Chelsea’s match postponed or abandoned before 25:10
Result: all bets will be void.
2.2.62.4. If both matches are cancelled without scoring a goal, all bets will be void.
2.2.62.5. Any goal scored during extra time will not count.
2.2.63. Top European Team
2.2.63.1. Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
2.2.63.2. If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.
2.2.63.3. In other cases where more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.63.4. All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.
2.2.64. Top South American Team
2.2.64.1. Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
2.2.64.2. If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.
2.2.64.3. In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.64.4. All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.
2.2.65. Top African Team
2.2.65.1. Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
2.2.65.2. If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.
2.2.65.3. In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
2.2.65.4. All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.
2.2.66. Both Teams to Score
2.2.66.1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.
2.2.66.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.67. Both Teams to Score in First Half
2.2.67.1. Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
2.2.67.2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.
2.2.68. Both Teams to Score in Second Half
2.2.68.1. Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
2.2.68.2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.
2.2.69. Both Teams to Score in 1st and/or 2nd Half
2.2.69.1. Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
2.2.69.2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.
2.2.70. Both Teams to Score/Total Goals
2.2.70.1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
2.2.70.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.71. Half Time Result/Total Goals
2.2.71.1. Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
2.2.71.2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.
2.2.72. Home First Half to Score/Second Half to Score
2.2.72.1. Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
2.2.72.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.73. Away First Half to Score/Second Half to Score
2.2.73.1. Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
2.2.73.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.74. Specific 15 Minutes 1X2
2.2.74.1. Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
2.2.74.2. For example:
15th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute.
30th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute.
45th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.
60th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute.
75th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute.
90th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute.
2.2.74.3. For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.74.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.
2.2.74.5. For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.74.6. For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.75. Which Team Will Advance to Next Round
2.2.75.1. Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
2.2.76. Specific 10-Minute Handicap (HDP)
2.2.76.1. Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
2.2.76.2. For example:
10th Minute HDP
00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute.
20th Minute HDP
10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00.
All bets must be placed on or before the end of the 20th minute.
30th Minute HDP
20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00.
All bets must be placed on or before the end of 30th minute.
40th Minute HDP
30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00.
All bets must be placed on or before the end of the 40th minute.
60th Minute HDP
50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00.
All bets must be placed on or before the end of the 60th minute.
70th Minute HDP
60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00.
All bets must be placed on or before the end of the 70th minute.
80th Minute HDP
70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00.
All bets must be placed on or before the end of the 80th minute.
90th Minute HDP
80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00.
All bets must be placed on or before the end of the 90th minute.
2.2.76.3. For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
2.2.76.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.
2.2.76.5. For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
2.2.76.6. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
2.2.77. First Penalty to Score or Not to Score
2.2.77.1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
2.2.78. Top Jersey Sponsor
2.2.78.1. Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
2.2.79. Continent of Head Coach Winner
2.2.79.1. Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
2.2.80. Winning Margin
2.2.80.1. Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
2.2.80.2. The options available for this bet type are those indicated on the website. For example:
. Home win by 1 goal
. Home win by 2 goals
. Home win by 3 or more goals
. Any goal score Draw
. Away win by 1 goal
. Away win by 2 goals
. Away win by 3 or more goals
2.2.80.3. For this bet type, extra-time will not be included in determining the winning margin.
2.2.81. Next Goal & First Half Next Goal
2.2.81.1. Next Goal means betting to predict the team to score the next goal in a match.
2.2.81.2. First half next Goal means betting to predict the team to score the next goal in the first half of a match.
2.2.82. Penalty Awarded
2.2.82.1. Penalty Awarded means betting to predict whether a penalty will be awarded within the full "90 minutes" of a match.
2.2.82.2. The following options are available:
. Yes
. No
2.2.83. Highest Scoring Half
2.2.83.1. Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
2.2.83.2. The following options are available:
. 1st Half
. 2nd Half
. Tie
2.2.83.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.83.4. Home Team Highest Scoring Half
2.2.83.4.1. Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
2.2.83.4.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.83.5. Away Team Highest Scoring Half
2.2.83.5.1. Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
2.2.83.5.2. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.84. Half Time/Full Time Correct Score
2.2.84.1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
2.2.84.2. For this bet type, “4+” refers to the betting option where total goals scored after full time must be at least four (4) to win the bet.
2.2.84.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.85. Goalscorer – Anytime
2.2.85.1. Goalscorer – Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.
2.2.85.2. Own goals do not count.
2.2.85.3. Bets are valid regardless of the length of time a player took part in the match.
2.2.85.4. Bets on any player who takes no part in the match will be void and refunded.
2.2.85.5. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.86. Player Sent Off & First Half Player Sent Off
2.2.86.1. Player Sent Off means betting to predict a player that will be sent off in a regular time match.
2.2.86.2. First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match.
2.2.86.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.86.4. Home Team Player Sent Off & First Half Home Team Player Sent Off.
2.2.86.4. 1Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.
2.2.86.4. 2First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match.
2.2.86.4. 3 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.86.5. Away Team Player Sent Off & First Half Away Team Player Sent Off
2.2.86.5.1. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.
2.2.86.5.2. First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match.
2.2.86.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.87. Extra Time Yes/No
2.2.87.1. Extra Time Yes/No means betting on whether a match will go to extra-time.
2.2.87.2. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.88. Extra Time/Goal
2.2.88.1. Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.
2.2.88.2. Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined.
2.2.89. Both Halves Over & Under Yes/No
2.2.89.1. Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.
2.2.89.2. Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match.
2.2.89.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.90. First Goal Specific Time
2.2.90.1. First Goal Specific Time means betting to predict whether a goal will be scored during the fixed time brackets with 10-minute or 15-minute intervals.
2.2.90.2. Own goal will count as first goal.
2.2.90.3. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.91. Match Decided Method
2.2.91.1. Match Decided Method means betting to both predict the winner and the method of winning the match.
2.2.91.2. The following options are available:
Home/Regular Time
Home/Extra Time
Home/Penalty Shootouts
Away/Regular Time
Away/Extra Time
Away/Penalty Shootouts
2.2.91.3. All bets will be void if the match is abandoned.
2.2.92. 1st Half Total vs. 2nd Half Total
2.2.92.1. 1st Half Total Goal vs. 2nd Half Total Goal
2.2.92.1.1. 1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.
2.2.92.1.2. Extra time does not count for purposes of computing the total goals scored.
2.2.92.1.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.92.2. 1st Half Total Corner vs. 2nd Half Total Corner
2.2.92.2.1. 1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.
2.2.92.2.2. Extra time does not count for purposes of computing the total corners taken.
2.2.92.2.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.92.3. 1st Half Total Booking vs. 2nd Half Total Booking
2.2.92.3.1. 1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.
2.2.92.3.2. Extra time does not count for purposes of computing the total bookings received.
2.2.92.3.3. Bets will be void if the match is abandoned before the end of regular time of play.
2.2.93. Next Goal Time
2.2.93.1 Next Goal Time means betting on the time frame when the next goal will be scored during the fixed time brackets with 10-minute or 15-minute intervals.
2.2.93.2 Own goal will count as first goal.
2.2.93.3 Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.94. Total Goals Minutes
2.2.94.1.Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.
2.2.94.2. To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute.
For example: Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.
2.2.94.3. Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90.
2.2.94.4. Extra time and penalty shootout do not count for purposes of computing the total minutes of goals.
2.2.94.5. Own goals count for purposes of computing the total minutes of goals.
2.2.94.6. Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.
2.2.94.7.Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.95. Next Set Piece
2.2.95.1.Next Set Piece means betting to predict which of the four events – (1) Corner Kick, (2) Throw-In, (3) Goal Kick, and (4) Free Kick - will happen next after a specified match time.
2.2.95.2. When a Next Set Piece market is activated, the member will be presented with a specified match time.
For example: "Next Set Piece: After 02:39".
2.2.95.3.Betting are suspended 10 seconds before the specified match time. After the 10-second period expires all bets are active and the next event to occur after the specified match time will determine the result.
2.2.95.4. The actions and decision of the head referee will be final regardless of the actions of any assisting referee or what is shown by video replay.
2.2.95.5.Bets made during the first half that are unresolved by half-time will carry over into the second half.
2.2.95.6.Bets placed during the game that are unresolved by the end of regular time will be refunded.
2.2.95.7. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.96. Goal Within 60 Seconds
2.2.96.1.Goal Within 60 Seconds means betting to predict whether a goal will be scored within 60 seconds following a (1) Penalty Kick, (2) Corner Kick or (3) Free Kick – each will be referred to as "Dangerous Kick".
2.2.96.2.Bets will be accepted after the whistle is blown for a Dangerous Kick and will close a few seconds before the Dangerous Kick is actually performed.
2.2.96.3.The 60 second countdown will start from the moment the Dangerous Kick is actually performed.
2.2.96.4. If the head referee awards Penalty Kick during the 60-second in-play period, the Penalty Kick will be deemed to have occurred within the 60-second in-play period regardless of when it is actually performed and any goal scored will be deemed to have been scored within the original 60 second in-play period.
For example: The head referee awards a penalty kick in the 59th second following an earlier Dangerous Kick and the penalty kick is successful, then, regardless of when the penalty kick was actually performed, the goal will be deemed to have been scored within the original 60-second in-play period for purposes of determining the winning bet.
2.2.96.5. For purposes of determining the winning bet, a goal is deemed made if it is actually awarded by the head referee regardless of the actions of any assisting referee or what is shown by video replay.
2.2.96.6.This market does not apply to penalty shootouts.
2.2.96.7. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.97. Every Single Minute
2.2.97.1. Every Single Minute means betting to predict a specific event that will happen during the designated minute or 60 second window such as Corner Kick, Throw-In, Goal Kick, Free Kick, Goal, Offside, or any other event as may be listed.
2.2.97.2. When the market is activated, the member will be presented with a specified match time.
For example: "Every Single Minute at: 02:00"
2.2.97.3.Betting is suspended 10 seconds before the specified match time.
2.2.97.4. After the 10-second period expires all bets are active and the next event to occur within a minute or 60 seconds from the specified match time will determine the result.
2.2.97.5.For purposes of determining the winning event, Corner Kicks and Throw-Ins are deemed to have occurred the moment it was awarded. Goal Kicks are deemed to have occurred the moment it was awarded. Free Kicks are deemed to have occurred the moment the referee blows the whistle signaling a Free Kick.
2.2.97.6.The actions and decision of the head referee will be final regardless of the actions of any assisting referee or what is shown by video replay.
2.2.97.7. Bets made during the first half that are unresolved by half-time will carry over into the second half.
2.2.97.8. Bets placed during the game that are unresolved by the end of regular time will be refunded.
2.2.97.9. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.98. First Goal
2.2.98.1. First Goal means betting to predict the time the first goal is made in a match.
2.2.98.2.If no goal is scored at the end of the match, all bets will be lost.
2.2.98.3.Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.99. Time of Possession
2.2.99.1. Time of Possession means betting to predict whether the designated teams' percentage of possession will be over or under a listed percentage.
2.2.99.2. All results will be based on data received from an official third party data provider.
2.2.99.3.If a match is cancelled before it actually starts, all bets will be void.
2.2.100. Home to Score in Both Halves
2.2.100.1.Predict if the home team will score at least one goal in each half of the match in '90 minutes' play.
2.2.100.2.If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
2.2.100.3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
2.2.100.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.101. Away to Score in Both Halves
2.2.101.1. Predict if the Away team will score at least one goal in each half of the match in '90 minutes' play.
2.2.101.2.If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
2.2.101.3.If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
2.2.101.4. Bets will be void if the match is abandoned unless settlement of bets is already determined.
2.2.102. Group - Top 2 Finishes
2.2.102.1. Betting to predict which two teams will reach top 2 group finish.
2.2.103. Team Stage of Elimination
2.2.103.1. Predict at which stage the stated team will be eliminated from the competition.
2.2.104. Rock Bottom
2.2.104.1.Predict which team will finish bottom of the Group.
2.2.105. Nominate Finalists
2.2.105.1. Predict which teams will compete during the finals of the tournament.
2.2.106. To Reach Final
2.2.106.1. To Reach Final means betting to predict the selected team to reach the Finals of the tournament.
2.2.106.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.107. To Reach Semi Final
2.2.107.1. To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.
2.2.107.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.108. To Reach Quarter Final
2.2.108.1. To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.
2.2.108.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.109. Which Team from Group to Qualify
2.2.109.1.Predict which team will qualify and progress to the next round of stated competition.
2.2.109.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
2.2.110. Winning Group
2.2.110.1. Predict which team group will feature the winning team of the tournament.
2.2.111. Wining Continent
2.2.111.1. Winning Continent means betting to predict which continent will produce the winner of the tournament.
2.2.112. League - Team to Be Relegated
2.2.112.1.Predict which team will be relegated from the league.
2.2.112.2. This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league.
2.2.112.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.113. League - To Finish Bottom
2.2.113.1. Predict which team will finish bottom of the specific league over the course of the league season.
2.2.113.2.If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.114. League - Team in Bottom Two Position
2.2.114.1. Predict which teams will be finished bottom two this season.
2.2.114.2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.115. League - To Be Promoted
2.2.115.1. Predict which team to be promoted from the league.
2.2.115.2.This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league.
2.2.115.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
2.2.116. Winner and Top Scorer Double
2.2.116.1.Predict which team will win the competition and which players will score the most goals.
2.2.116.2.All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time.
2.2.116.3.Goals scored in penalty shootout do not count.
2.2.116.4.If more than one player is tied for top goals scorers, dead heat rules apply.
2.2.117. League - Tricast
2.2.117.1.League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.
2.2.117.2.Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league.
2.2.117.3. The final league table as displayed by the respective league officials is the settlement result.
2.2.118. League - Team to Go Unbeaten
2.2.118.1.Team must complete the league without losing any game.
2.2.119. To Win Title
2.2.119.1. Predict which team will win the title at the end of the tournament.
2.2.120. Which Team Will Advance Farthest in The Tournament
2.2.120.1.Which Team Will Advance Farthest in The Tournament means betting to predict which selected team will advance farthest in the tournament.
2.2.120.2. Two teams will be paired for betting selection, teams belonging to different groups may be paired for betting selection as well.
2.2.120.3. If the two teams paired for betting selection qualify to the next stage, all bets for both teams will be carried over to the succeeding stage.
2.2.120.4. Bets will be considered as draw if the two teams will be eliminated in the same stage.
3. Specific Event Betting Rules
3.1.1. Where matches are scheduled for play other than under regular time (e.g. Special time periods of play on various tournaments or friendly matches) all bets will be settled at the end of that scheduled time.
3.1.1.1. Where less than regular time is played, the operator reserves the right to suspend settlement of all bets pending the official result of that match.
3.1.1.2. Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID.
3.1.2. If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
3.1.3. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.
3.1.4. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer’s responsibility to be aware of the correct information for any match.
3.1.5. Unless otherwise stated, if a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
3.1.6. The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.
3.1.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.1.8. For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions, other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area, penalty and free-kicks deemed by the Company as dangerous (possibility of goal).
3.1.9. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.
3.1.10. For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed.
3.1.11. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
3.2.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime, if played (unless otherwise stated).
3.2.2. If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise).
3.2.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least ninety percent of the scheduled playing time has been completed (e.g. thirty-six minutes of games scheduled for forty minutes play; or forty-three minutes of games scheduled for forty-eight minutes play). Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for bets that are already determined and settled.
3.2.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
3.2.5. Fourth Quarter results do not include any Overtime that may be played.
3.2.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void except for bets that are already determined and settled. If the designated Halves or Quarters are completed then bets will be valid.
3.2.7. The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only.
3.2.8. Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
3.2.9. Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for bets that are already determined and settled.
3.2.10. Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes.
3.2.11. The Home/Away venue for NCAA matches are provided as a reference only.
3.2.12. Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.
3.2.13. To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void.
3.2.14. Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid.
3.2.15. Live basketball bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed) bets may not be accepted.
3.2.16. Last Digit Score
Predict the last digit value of total number of points scored in the respective Quarter, Halves (Overtime score included in 2nd Half) or Final score of the game.
3.2.17. Match Handicap & Total
Predict the combination of Handicap and Over Under. The option selected will be considered a winner if both Handicap and Over Under are individually considered winners.
3.2.18. 1st Half / 2nd Half Result
Predict both the first half and second half result of the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team). Overtime score included.
3.2.19. Correct Quarter Odd/Even
Predict the last digit value of total number of points scored in every Quarter is Odd or Even in the game.
3.2.20. Highest Scoring Quarter
Predict which Quarter will have the highest point scored in the game. If the scenario that the highest score is the same value in two Quarters or more, "Tie" will then become the winner bet.
3.2.21. Venue Changes - If the venue of a match is changed from the one advertised to another, then all bets on that match will be voided.
3.3.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).
3.3.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.3.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
3.3.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
3.3.5. Fourth Quarter results do not include any Overtime that may be played.
3.3.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
3.3.7. The score will not be updated for American Football live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.3.8. Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
3.3.9. Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void.
3.3.10. The Home/Away venue for NCAA matches are provided as a reference only
3.3.11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.4.1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
3.4.2. All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). If a tie is declared then moneyline bets will be refunded.
3.4.3. If a match has been postponed or cancelled, and not resumed within 12 hours from the official scheduled commencement time, then all bets are deemed ‘no action’ and bets are returned/voided.
3.4.4. For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void.
3.4.5. If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
3.4.6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.
3.4.7. The score will not be updated for Baseball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.4.8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.
3.4.9. 6.5 inning Rule: The game must go on for at least 7 full innings (or 6.5 innings if the team batting second is ahead) for the bet to be considered valid.
3.4.10. In the event that a “mercy rule” is called, or the planned number of innings is reduced, or the match is completed early, and there is a significant advantage held by one of the teams, then all bets will stand on the score at the time any of these has been called or declared. Please note that a suspended game shall not be carried over.
3.4.11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.5.1. Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.
3.5.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
3.5.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
3.5.4. For Period betting, a period must be completed for bets to be considered valid.
3.5.5. Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.
3.5.6. The score will not be updated for Ice Hockey live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.5.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.6.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
3.6.2. Game handicap and Over/Under - For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
3.6.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.6.4. If a match is postponed or suspended then all bets are still considered valid if the match is completed.
3.6.5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).
3.6.6. If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.
3.6.7. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.6.8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.
3.6.9. Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void.
3.6.10. First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void.
3.6.11. Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a "penalty game" then all bets on that game will be considered void (though if the game is completed by a "penalty point" then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed.
3.6.12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.
3.6.13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.
3.6.14. Live Tennis bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed ) bets may not be accepted.
3.7.1. Moneyline markets refer to the winner of the match. Match Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).
3.7.2. Game 1 Winner (Game 2, Game 3 etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
3.7.3. Match Correct Score and Match Number of Games markets are based on games.
3.7.4. Game X Point Winner; Race & Winning Margin markets are based on points.
3.7.5. If a player does not start a tournament or match then all bets on that player will be void.
3.7.6. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.7.7. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.7.8. Badminton Live Betting is settled on the result of the match (or specified game/point). The score will not be updated for badminton live betting.
3.8.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.8.2. If a player does not start a tournament or match then all bets on that player will be void.
3.8.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.8.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.8.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.8.6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.
3.9. Volleyball & Beach Volleyball
3.9.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.9.2. If a team does not start a tournament or match then all bets on that team will be void.
3.9.3. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.9.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.9.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.9.6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.
3.10.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.10.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.10.3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.
3.10.4. Field Hockey Live Betting is settled on the result of the match at the end of normal time.
3.10.5. The score will not be updated for Field Hockey live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.10.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance
3.11.1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
3.11.2. If a player does not start a tournament or match then all bets on that player will be void.
3.11.3. If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.
3.11.4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting.
3.11.5. For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.
3.11.6. Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)
3.11.7. Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)
3.11.8. Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match or tournament.
3.11.9. Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament
3.12.1. All golf bets are settled according to the official tournament results.
3.12.2. If a player does not start a tournament or specific round then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round then all bets will be lost.
3.12.3. If a tournament or specified round is delayed or suspended then all bets will remain valid for forty-eight hours after the scheduled finish time.
3.12.4. Outright (Tournament Winner)
3.12.4.1. "Any Other Player" or "The Field" refers to all golfers not named in the outright market.
3.12.4.2. Outright markets are settled on the tournament winner and the result of any play-off is taken into account.
3.12.4.3. If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared then all bets will be considered void.
3.12.5. Tournament matchups
3.12.5.1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled then bets are still valid if an official tournament result is declared.
3.12.5.2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner.
3.12.5.3. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.
3.12.5.4. If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed.
3.12.6. Round matchups
3.12.6.1. Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
3.12.6.2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid.
3.12.7. Round Over/Under
3.12.7.1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
3.12.7.2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes then all bets are considered void.
3.12.8. Individual Hole Over/Under
3.12.8.1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
3.12.8.2. If the hole is not completed by the golfer (or golfers) then all bets will be void.
3.13.1. Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
3.13.2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.
3.13.3. If the scheduled venue is changed then all bets will be considered void.
3.13.4. If a race is postponed then all bets are still considered valid if the race is started before the forty-eight hour expiration, otherwise all bets will be considered void. If a race starts but is not completed then all bets will remain valid if an official result is declared. If no official result is declared then all bets will be void.
3.13.5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session then pole position bets on that racer will be considered void.
3.13.6. In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then the competitor completing the most laps is deemed the winner. If the same number of laps is recorded for both racers then all bets will be void, unless official finishing positions are declared.
3.13.7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.
3.13.8. Number of Classified Finishers markets are decided on the official result declared by the governing body.
3.13.9. Motor Sports Live Betting is settled on the result of the official result of the specified race.
3.13.10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification then bets will be considered void and will be refunded.
3.13.11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap then bets will be considered void and will be refunded.
3.14.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
3.14.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.14.3. Handball Live Betting is settled on the result of the match at the end of normal time.
3.14.4. The score will not be updated for handball live betting.
3.15.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
3.15.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.15.3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.
3.15.4. Water Polo Live Betting is settled on the result of the match at the end of normal time.
3.15.5. The score will not be updated for water-polo live betting.
3.16.1. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twenty four hours expiration.
3.16.2. For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost.
3.16.3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round.
3.16.4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
3.16.5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw.
3.16.6. Total Rounds
3 Minute Rounds – The first half of the round or from the start of the round until 1 minute 29 seconds will be determined as UNDER. The second half of the round or 1 minute 30 seconds and beyond will be determined as OVER.
Example: For a bet on Over 7.5 Rounds, the fight must reach 1 minute and 30 seconds or beyond of Round 8 to be determined a winner.
2 Minute Rounds – The first half of the round or from the start of the round until 59 seconds will determined as UNDER. The second half of the round or 1 minute and beyond will be determined as OVER.
Example: For a bet on Over 7.5 Rounds, the fight must reach 1 minute or beyond of Round 8 to be deemed a winner.
3.16.7. UFC
3.16.7.1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
3.16.7.2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
3.16.7.3. If a fight ends in a draw then all bets will be void.
3.16.7.4. Total Rounds
5 Minute Rounds – The first half of the round or from the start of the round until 2 minutes 29 seconds will be determined as UNDER. The second half of the round or 2 minutes 30 seconds and beyond will be determined as OVER.
Example: For a bet on Over 7.5 Rounds, the fight must reach 2 minutes and 30 seconds or beyond of Round 8 to be deemed a winner.
If for any reason the number of rounds in a fight is changed, the placed bets on affected rounds will be void and refunded.
3.17.1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
3.17.2. If a match is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
3.17.3. If a player does not start a tournament or match then all bets on that player will be void.
3.17.4. If a match starts but is not completed then all bets will be considered void.
3.17.5. Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting.
3.17.6. “180s” markets refer to the number of maximum “180s” thrown in a match.
3.18.1. General - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a super over, bowl out, coin toss etc. then all bets on match winner markets will be refunded. The result of a Super Overs does not count towards any match or innings markets. If a match is postponed or suspended then all bets are considered valid if the match is started or resumed with thirty-six hours of the originally scheduled start time. If “No Result” is the official result, or competition rules do not declare a winner, then all Match Winner bets will be void. The results of markets may still be valid if the result has been unconditionally determined. If a match is abandoned due to outside interference then bets may be declared void. The home/away team order may not reflect the actual venue of the match.
3.18.2. Match Winner - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a Super Over, Bowl Out, Coin Toss etc. then all bets on match winner markets will be refunded. If the official result is a Tie then Match Winner bets will be void.
3.18.3. Match Winner 1X2 – Test Match and First Class matches may be offered in a 1X2 format. “1” refers to the first named team; “X” refers to the “Draw”; “2” refers to the second named team. If the official result is a “Tie” (as distinct from a “Draw”) then all bets will be refunded.
3.18.4. Innings Runs markets refer to the number of runs scored by a team in a match or particular innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. Penalty runs (for slow over rates etc) will be included in the total if added before the innings has concluded. Penalty runs that are added to the total retrospectively will not be included.
3.18.5. Group Runs markets refer to the total number of runs scored by a team at the end of a specific group of overs. The specified group of overs must be completed, or the innings ended, for bets to be considered valid, unless the result has been unconditionally determined. Penalty runs (for slow over rates etc) will be included in the total if added before the group has concluded.
3.18.6. Over Runs markets refer to the number of runs scored by a team in a specific over. The over must be completed, or the innings ended, for bets to be considered valid, unless the result has been unconditionally determined. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over.
3.18.7. Ball Runs markets refer to the number of runs scored by a team from a specific ball, that has been legally bowled and completed. If the ball is not legally bowled and completed then bets will be void. For example, if ball 40.3 is scored as 40.3 wide, 40.3 1; then the number of run scored for ball 40.3 will be 2 runs.
3.18.8. Over X Delivery Y Runs markets refer how many runs will be scored off a specified delivery. All balls bowled, legal or illegal count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included.
3.18.9. Fall of Wicket refers to the number of runs scored at the fall of a specific wicket. If a batsman retires and is replaced by a different player then the market will still be settled on the score at the fall of that wicket. If the innings is concluded then the final innings score will be deemed the result for settlement purposes. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.10. Player Runs refers to the number of runs scored by a player in a specific innings. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. If a player is Not Out then his final runs tally will be used for settlement purposes. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.11. Batsman Runs refers to the number of runs scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.12. Toss Winner refers to the team that wins the toss of the coin (or similar method). If the toss is completed then bets will be considered valid regardless of whether play starts or not.
3.18.13. Match Sixes refers to the number of Sixes scored in a match. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.14. Innings Sixes refers to the number of Sixes scored by a team in a specific innings. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
3.18.15. Most Sixes refers to which team will score the most sixes in the match. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.16. Match Fours refers to the number of Fours scored in a match. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.17. Innings Fours refers to the number of Fours scored by a team in a specific innings. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
3.18.18. Most Fours refers to which team will score the most fours in a match. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.19. Match Wickets refers to the number of Wickets taken in a match. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.20. Match Extras refers to the number of Extras scored in a match. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.21. Innings Extras refers to the number of Extras scored in a specific innings. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed.
3.18.22. Match Dot Balls refer to the number of Dot Balls bowled in a match. Match Dot Balls are defined as a legal delivery from which no runs of any kind are scored. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.23. Super Over Winner markets refer to the winner of a match that is decided by a Super Over or Super Overs. Should the result of the Super Over/s be a tie and the match winner is determined by other criteria then all bets would be considered void.
3.18.24. Player Wickets refers to the number of wickets taken by a player in a specific innings. Bets are valid if the player participates in the match and as long as the team had the opportunity to bowl at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.25. Bowler Wickets refers to the number of wickets taken by a bowler in a specific innings. A bowler must bowl at least one ball for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.26. Highest Over Score markets refer to the highest number of runs scored in a single over during a match or specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.27. Highest Individual Score markets refer to the number of runs scored by an individual player during a specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.28. Next Man Out markets refer to which player is dismissed first in a specific innings. Both named players must be at the crease together when one player is dismissed for bets to be valid. If one player retires then bets will be considered void. If neither player is dismissed then all bets will be considered void.
3.18.29. Match Run Outs markets refer to how many run outs will there be in the match. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). In First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid (unless settlement has already been determined). Run outs in a super over do not count.
3.18.30. Most Run Outs markets refer to which team will concede the most run outs in the match. A run out “conceded” means that a member of that team will be run out while batting. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.(unless settlement has already been determined). Run Outs in a super over do not count.
3.18.31. Method of Dismissal markets refer to the method of dismissal of a specific player or wicket. Normally this market will be offered as “Caught vs Not Caught”. If a player retires or is not dismissed or a specific wicket does not fall then bets will be considered void.
3.18.32. Highest Opening Partnership markets refer to which team’s opening partnership scores the most runs. If a player retires hurt or is otherwise replaced before being dismissed then the partnership continues until the fall of the wicket or the innings is concluded.
3.18.33. Highest Over 1 Score markets refer to the team scoring the most runs in over 1 of a match or specific innings. Over 1 for both teams must be completed for bets to be considered valid.
3.18.34. Highest Group Runs markets refer to the team scoring the most runs in a specific group of overs of a match or specific innings. The specific group of overs for both teams must be completed, or the innings ended, for bets to be considered valid.
3.18.35. Over Exact Runs markets refer to the exact number of runs scored by a team in a specific over. The betting options are:
For Test Matches {0, 1, 2, 3, 4, 5, 6 & >6 runs};
For 50 Over games {<4, 4, 5, 6, 7, 8, 9, >9 runs};
For T20 games; {<6, 6, 7, 8, 9, 10, 11, >11 runs};
For T10 games; {<8, 8, 9, 1, 11, 12, 13, >13 runs}.
The over must be completed, or the innings ended, for bets to be considered valid. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over.
3.18.36. Ball Exact Runs markets refer to the number of runs scored once specific ball has been legally bowled and completed. If the ball is not legally bowled and completed then bets will be void. The betting options are 0, 1, 2, 3, 4 & AO (Any Other) runs.
3.18.37. Delivery Exact Runs markets refer to the number of runs scored off a specific delivery. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. The betting options are 0, 1, 2, 3, 4 & AO (Any Other) runs.
3.18.38. Player Milestones markets refers to the number of runs scored by a player in a specific innings. The markets offered are usually 24.5, 49.5 & 99.5 runs. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. If a player is Not Out then his final runs tally will be used for settlement purposes. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.39. Batsman Milestones refers to the number of runs scored by a batsman in a specific innings. The markets offered are usually 24.5, 49.5 & 99.5 runs. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.40. Player Sixes refers to the number of Sixes scored by a player in a specific innings. Only boundary Sixes scored off the bat count, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.41. Player Fours refers to the number of Fours scored by a player in a specific innings. Only boundary Fours scored off the bat count, all run fours, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.42. Player Boundaries refers to the number of boundary Fours & Sixes scored by a player in a specific innings. Only boundary Fours & Sixes scored off the bat count, all run fours, overthrows and extras do not. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.
3.18.43. Batsman Sixes refers to the number of Sixes scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.44. Batsman Fours refers to the number of Fours scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Fours scored off the bat count, all run fours, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.45. Batsman Boundaries refers to the number of boundary Fours & Sixes scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. Only boundary Fours & Sixes scored off the bat count, all run fours, overthrows and extras do not. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void.
3.18.46. Top Batsman refers to which batsman will score the most runs in a match or specific innings. For Limited Over matches, at least fifty percent (50%) of the overs scheduled in each innings or the specific innings must be bowled or bets will be considered void (unless settlement has already been determined). Top batsman bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
3.18.47. Top Bowler refers to which bowler will take the most wickets in a match or specific innings. For Limited Over matches, at least fifty percent (50%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an inning, then all bets will be void.
3.18.48. Boundary Fours market refers to there will be a boundary 4 scored in the specified over. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary 4. Overthrows, all run fours and extras do not count as boundaries.
3.18.49. Boundary Sixes market refers to there will be a boundary 6 scored in the specified over. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary 6. Overthrows, all run fours and extras do not count as boundaries.
3.18.50. Back & Lay markets are offered on Match Winner, Match Winner 1X2 and Super Over Winner markets and the market rules are the same as 3.18.2, 3.18.3 & 3.18.21. Note - “Back” is defined as betting on an outcome to happen. “Lay” is defined as betting on an outcome not to happen.
3.18.51. Fancy markets rules are the same as the corresponding Fixed market, e.g. Innings Runs (Fancy) markets have the same rules as Innings Runs 3.18.4. Note: Placing a bet on “No” means that you are betting on the lower number not to be achieved. Placing a bet on “Yes” means that you are betting on the higher number to be achieved. For example, Player Runs Virat Kohli 25-27. Betting on “No” means that you are betting on Kohli scoring less than 25 runs; betting on “Yes” means that you are betting on Kohli scoring 27 or more runs.
3.18.52. Virtual Cricket markets will follow the rules for Cricket. An over must be completed, or the innings ended, for bets to be considered valid. If a virtual cricket game does not start, is not completed or the result cannot be determined, then all bets will be considered void except for markets that have been unconditionally determined.
3.18.53. Indian Premier League Tournament Markets
A. Tournament Winner, Most Tournament Runs and Most Tournament Wicket Outright markets will be considered valid if an official tournament winner is declared. In the event of a tie Dead Heat Rules will apply.
B. Tournament Highest First Over Score, Highest Opening Partnership, Highest Over Score, Highest Innings Score and Highest Individual Score markets will be considered valid if an official tournament winner is declared.
C. Tournament Total Sixes, Fours, Wickets, Run Outs and Ducks markets are subject to adjustments. An official match result must be declared for Runs, Wickets etc accumulated during the match to count. If there is no official match result or “No Result” then Runs, Wickets etc accumulated during the match will be disregarded and the following figures will apply instead. Total Sixes = 10; Total Fours = 25; Total Wickets = 12; Total Run Outs = 1; Total Ducks = 1. Only Sixes and Fours scored off the bat count, Penalty Runs do not count.
3.19.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes) unless otherwise stated. The term 80 minutes play includes any stoppage time. Extra-time does not count for full-time markets. Unless otherwise stated Rugby X, Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
3.19.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.19.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
3.19.4. The score will not be updated for Rugby Union live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.19.5. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.20.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes) unless otherwise stated. The term 80 minutes play includes any stoppage time. Extra-time does not count for full-time markets. Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
3.20.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.20.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
3.20.4. The score will not be updated for Rugby League live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
3.20.5. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.21.1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.
3.21.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event then bets on that competitor are winning bets. If both athletes fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
3.21.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.21.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
3.21.5. If an athlete fails to start an event then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start)).
3.22.1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.
3.22.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event then bets on that competitor are winning bets. If both swimmers fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
3.22.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.22.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
3.22.5. If a swimmer fails to start an event then all bets will be void.
3.23.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Normal time will usually consist of three periods of twelve minutes each. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.23.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.23.3. First (Second, Third) Period markets refer to the result of the specified period only. All bets will be considered void if the specified period is not completed.
3.23.4. Beach Soccer Live Betting is settled on the result of the match at the end of normal time.
3.23.5. The score will be updated for Beach Soccer live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
Example:
Current Score: 1 - 0
Bet on "Team A" - 0.75 (1-0)
To win this bet, team A must win by 1 goal or more. "Current Score" must be excluded.
3.23.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.24.1. Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.24.2. If a player does not start a tournament or match then all bets on that player will be void.
3.24.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.24.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.24.5. First Game Winner (Second, Third Game Winner etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
3.24.6. Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting.
3.25.1. All betting for BIG/SMALL and ODD/EVEN is on the first digit of each prize. If prize number is 9368, 9 will be the number that determine WIN/LOSE."
3.25.1.1. 5,6,7,8,9 are considered BIG and 0,1,2,3,4 are considered SMALL.
3.25.1.2. 1,3,5,7,9 are considered ODD and 0,2,4,6,8 are considered EVEN.
3.25.2. 18.5 OVER/UNDER is total up four digit number on first, second and third prize. For example: prize number 9368 = 9 + 3 + 6 + 8 = 26 mean OVER.
3.25.3. 13.5 OVER/UNDER is total up by first three digit on first, second and third prize. For example: prize number 9368 = 9 + 3 + 6 = 18 mean OVER.
3.25.4. For 1+3D draws, if TWO FIRST PRIZE emerge (caused by two horses crossed the finishing line at the same time coincidentally), all bets will considered VOID and CANCELLED.
3.25.5. (BIGGER) Comparison game in first digit of 1st, 2nd, & 3rd prizes. 0 is the smallest number and 9 is the biggest number. Example: 1st prize numbers is 9368, 2nd prize number is 5777, therefore 1st prize (9) number bigger than 2nd prize (5) number. Those who bet on 1st prize bigger will win. If the numbers for 1st and 2nd prize are same then will be DRAW.
3.25.6. (SPECIAL 10) Betting Rules: Result is base on the first digit of 10 SPECIAL numbers (BIG/SMALL) or (ODD/EVEN) at the special prize. For Example:
3.25.6.1. Special Prize Result:
3.25.6.2. 9368 8368 7368 6368 5368
3.25.6.3. 8338 6336 7337 4444 2368
3.25.6.4. BIG = 8 SMALL = 2 BIG = WIN
3.25.6.5. ODD = 4 EVEN = 6 EVEN = WIN
3.25.6.6. If draw result is (5 BIG & 5 SMALL) or (5 ODD & 5 EVEN), this will consider DRAW.
3.25.7. (TOTAL 23) Betting Rules: Result is base on the first digit number of total 23 numbers (BIG/SMALL) or (ODD/EVEN). For example:
3.25.7.1. 1ST 6181
3.25.7.2. 2ND 8142
3.25.7.3. 3RD 6417
3.25.7.4. SPECIAL:
3.25.7.5. 7321 8396 1234 8316 0816
3.25.7.6. 1616 6944 5516 2345 8228
3.25.7.7. CONSOLATION:
3.25.7.8. 3888 2201 3113 3898 1001
3.25.7.9. 8855 5232 6804 8911 1288
3.25.7.10. BIG = 13 SMALL = 10, BIG = WIN
3.25.7.11. ODD = 10 EVEN = 13, EVEN = WIN
3.25.8. 1D & 2D
3.25.8.1. 1D (0-9) betting is on the first digit of each prize. If first prize number is 9368, number 9 will be the winning number.
3.25.8.2. 2D (00-99) betting is on the first two digit of each prize. If first prize number is 9368, number 93 will be the winning number.
3.25.8.3. The payout for 1D and 2D must include bet amount means that when you bet 100 at the odds of 9. The total payout is only 800.
3.26.1. Total 3D OU 13.5 is base on 3 digit total up amount. If prize number is 368, 3+6+8=17, means that player who bet OVER win.
3.26.2. Rules on ODD/EVEN, OVER/UNDER of every single digit of 1st, 2nd or 3rd 3D prize number. For example, the prize number is 368
3.26.2.1. 1st digit = ODD WIN, UNDER 4.5 WIN
3.26.2.2. 2nd digit = EVEN WIN, OVER 4.5 WIN
3.26.2.3. 3rd digit = EVEN WIN, OVER 4.5 WIN
3.27. Winter Olympic Games Rules & Regulations
3.27.1. General
3.27.1.1. All markets will be settled on the official result declared by the IOC.
3.27.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.27.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time. Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.27.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
3.27.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
3.27.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
3.27.2. Olympic Medals
3.27.2.1. Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
3.27.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
3.27.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
3.27.3. Moneyline (Head to Head)
3.27.3.1. Which competitor or team will win a match or be placed higher in an event?
3.27.3.1.1. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
3.27.4. Ice Hockey
3.27.4.1. Olympic Ice Hockey will follow the normal Ice Hockey rules (3.5.) above.
3.27.4.2. Except for rule 3.5.3 which will be replaced by the following - All bets will be considered valid if the match is completed within the official period of the Olympic Games, irrespective of the actual start time. Bets will also be considered valid if an official result is declared by the IOC. Should a match not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.27.4.3. Additional markets may be offered (e.g Overtime included or Shootout Winner) and the terms of these markets will be clearly stated in the title.
3.28.1. Financial Bets basically offer wagers to predict the exact last digit of the closing indices in the Asia markets. This would include Odd/Even/Higher or Lower wagers, without the decimal places. The final results and settlement are governed by the respective stock markets official websites. The final result will be declared for the last digit of the closing index in whole number, decimals will not count in any way.
3.28.2. The event shall close earlier or at least one hour before the official market closing time.
3.28.3. In the event of a market closing early for that day, irrespective of the circumstances, all bets placed 1 hour before an unscheduled market closing time will be deemed void.
3.28.4. In the event when the market is not open, all bets placed on that market for the day will be considered void.
3.28.5. In any event which disrupts the market, including the suspension of or limitation of trading by reason of movements in price exceeding limits permitted by the relevant exchange or any other event causing market disruption, we may in its absolute discretion with or without notice to you close any or all open bets, refuse any bets, cancel any orders and fill any orders in each case at such level as it may consider in good faith to be appropriate in all the circumstances.
3.28.6. The definition of Odd and Even is as follow:
3.28.6.1. 1. Any number ending with 1,3,5,7,9 is ODD.
3.28.6.2. 2. Any number ending with 0,2,4,6,8 is EVEN.
3.29.1. Once a tournament starts all team entries will be continuous, regardless of any team name changes. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.
3.29.2. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.
3.29.3. Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header.
3.29.4. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.
3.29.5. All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
3.29.6. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.
3.29.7. If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined.
3.29.8. For Live Betting, if a match-up was restarted but the players keep the same draft (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft (remake) then all live and in-play bets will be void except for those on markets that have been unconditionally determined.
3.29.9. If the number of rounds/maps is changed from the number stated in the market title then handicap and over/under bets will be considered void while moneyline bets will still be considered valid.
3.29.10. First Blood refers to the team which kills their opponent first. Kills from towers, team creeps, suicides, neutral creeps or denies do not count towards first blood.
3.29.11. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market. First to reach 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Kills from towers and team creeps count towards the official total as shown on the scoreboard. Deaths from denies, suicides and neutral creeps do not count towards the official total.
3.29.12. Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.
3.29.13. First, Second or Third Roshan / Baron / Dragon / Tyrant / Overlord markets refer to the team which kills the specified powerful neutral creep the first, second or third respectively.
3.29.14. Objective Markets refer to Towers / Turrets / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors Markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First, Second or Third Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first, second or third respectively. For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match then all objective destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market.
3.29.15. Dota 2 Barracks Lane refer to both the ranged barracks and the melee barracks for each lane, top, middle or bottom. First, Second or Third Barracks Lane refers to the team that destroys both the ranged barrack and the melee barrack for that particular lane first, second or third respectively. All other objective markets rules apply.
3.29.16. Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.
3.29.17. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.
3.29.18. Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated).
3.29.19. Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch.
3.29.20. Counter Strike Bomb Plant (YES / NO) markets refer to if whether a bomb is planted for that particular round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result.
3.29.21. Counter Strike Final round markets refer to last round played in regular time. Overtime rounds are not counted as the final round.
3.29.22. NBA 2K Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of points scored.
3.29.23. Fantasy E-Sports markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must start on the same day, otherwise bets will be considered void. The venue for Fantasy E-Sports markets are strictly for reference purposes only.
3.29.24. League of Legends Dragons markets refer to any type of dragon being killed. All dragons count towards the total, whether it is a Cloud, Infernal, Mountain, Ocean Drake or an Elder Dragon. King of Glory Tyrants and Overlords markets refer to any type of Tyrant and Overlord being killed.
3.29.25. PlayerUnknown’s Battlegrounds (PUBG) placement markets refer to position a player or team was knocked out in a round. Any other points earned are not counted towards the place of the player or team.
3.29.26. Streamer Betting Rules.
3.29.26.1. General.
3.29.26.1.1. These markets will be settled using data recorded in Coordinated Universal Time (UTC) + 8.
3.29.26.1.2. Data recorded for each streamer is based on their registered in-game names, not their streamer ID.
3.29.26.1.3. For betting purposes, the Map number sequence will restart (from one) after 23:59 UTC + 8.
3.29.26.1.4. The Map number includes all maps played of the specified game in the league title by the streamer that day, irrespective of whether the map is broadcast on the stream. For a case where a map requires a remake, then the remake map counts towards the map total and all tickets of the remake map will be considered void. Any maps the streamer plays of any other game title do not count towards the Map total.
3.29.26.1.5. Streamer must play a non-private game using a designated account.
3.29.26.1.6. Only predefined game modes per E-Sport will be counted.
3.29.26.1.7. Specific rules for each E-Sport will be followed.
3.29.26.2. PlayerUnknown’s Battlegrounds (PUBG), PUBG Mobile & Game of Peace.
3.29.26.2.1. Single, Duo and Squad games will be counted.
3.29.26.2.2. Recorded kills will only include those singularly achieved by the streamer. It will not include kills recorded as part of duo or squad games.
3.29.26.2.3. For duo or squad games, the final match standing will be determined by team performance.
3.29.26.3. League of Legends (LoL) & Dota 2.
3.29.26.3.1. Only Ranked Solo/Duo Queue games in classic game mode will be counted.
3.29.26.3.2. The Map will be voided if:
• Streamer quits before the Map ends.
• Map duration is less than 5 minutes.
• Streamer invites a friend on Ranked Solo/Duo games.
• The Map does not start within 1 hour of the preceding valid Map end time.
3.29.26.3.3. Kills Markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or streamer by the time that the map has officially ended, Streamer Kills will only include those singularly achieved by the streamer.
3.29.27. E-Soccer bets whenever applicable, are governed by the same rules for bets placed on real sporting events. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only.
3.29.28. In case there is a technical issue or malfunction in a match, all placed bets will be voided and refunded in accordance with our general betting rules and regulations.
3.29.29. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final.
3.30.1. General
3.30.1.1. All markets will be settled on the official result declared by the IOC.
3.30.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
3.30.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time (except Soccer). Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
3.30.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
3.30.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
3.30.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
3.30.2. Olympic Medals
3.30.2.1. Markets will be offered on the number of medals won by individuals or countries at the 2012 Olympic Games.
3.30.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
3.30.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
3.30.3. Moneyline (Head to Head)
3.30.3.1. Which competitor or team will win a match or be placed higher in an event?
3.30.3.2. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
3.31.1. US Presidential Election
3.31.1.1. Which Political Party will win the 2012 US Presidential Election? Candidate names are given for reference only. Should neither the Republicans nor Democrats win the election, then all bets will be void and will be refunded.
3.32.1. America's Cup (including Louis Vuitton Cup)
3.32.1.1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
3.32.1.2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 48 hour expiration.
3.33.1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
3.33.2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 24 hour expiration.
3.33.3. In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then bets will be declared void and will be refunded.
3.34.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.34.2. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
3.34.3. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
3.34.4. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
3.34.5. The score will not be updated for Sepak Takraw live betting.
3.35.1.Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless the color change of the fighters.
3.35.2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void of the fight is declared a draw.
3.35.3. Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges then the number of completed rounds is five.
3.35.4.If one or both fighters are disqualified by the judges then all bets will be declared void.
3.35.5.If a fight is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
3.35.6.A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void.
3.35.7.All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
3.36.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.36.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
3.36.3. The score will be updated for Futsal live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
Example:
Current Score: 1 - 0
Bet on "Team A" - 0.75 (1-0)
To win this bet, team A must win by 1 goal or more. "Current Score" must be excluded.
3.36.4. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
3.37.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
3.37.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined.
3.37.3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.Fourth Quarter results do not include any Overtime that may be played.
3.37.4. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
3.37.5. The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
4.1.1. Virtual sports games are computer-generated presentations of random number draw results that decide which team wins a match or event or which competitor places first, second, third and so on in a race or event. The results of a match, race or event is controlled by a Random Number Generator (RNG) independently tested by an accredited testing company.
4.1.2. Whenever applicable, bets on virtual sports are governed by the same rules for bets placed on real sporting events.
4.1.3. Virtual sports are broadcast games. All members betting on the same match, race or event will receive the same results.
4.1.4. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a match, race or event, the bets in the affected match, race or event will be voided and returned.
4.1.5. Even if the commentary information in a match, race or event is out of sync with the virtual sports video stream,all bets will remain valid.
4.1.6. In case a match, race or event did not start or not re-started within twelve hours of the original start time or was not completed and the result cannot be determined, the match, race or event will be voided. Bets will be refunded in accordance with this Betting Rules & Regulations.
4.1.7. Accepted bets on future matches, races, events, weeks or seasons will stand even if the member logs out from the website.
4.1.8. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only.
4.1.9. You acknowledge that at the sole determination and discretion of the Company, the Company has the absolute right to change, cancel, suspend, remove, modify or restart any game, or refuse or cancel any wagers, by reason of fortuitous event, acts of war, natural disaster, power outage, human error or fault or negligence by Company employees in violation of the industry standards of work, software malfunction, and any other analogous event. The Company's decision is final and binding.
4.2.1. Virtual Soccer means betting on the results of a random number generated Soccer match or event. The RNG decides the outcome of the match or event using the systems' rating for each individual team. There are five (5) pools of teams to choose from, ranging from international to club level standards. Two (2) teams will compete in each match.
4.2.2. There are six (6) bet types for virtual Soccer:
1. 1x2
2. Correct Score
3. Total Number of Goals
4. Double Chance
5. Under/Over 2.5 Number of Goals
6. Full Time Handicap
4.2.3. Each match or event takes place on sunny condition for approximately sixty (60) seconds. A highlight reel featuring attempts on Goal will be shown, each resulting in either a Goal, Miss or Save.
4.2.4. Each match or event starts with an introduction that displays a list of all the two (2) teams and the corresponding prices of the bet types offered.
4.2.5. Bets for any match or event will not be accepted after the kick off alert. Any bet erroneously accepted after kick off will be voided and returned.
4.2.6. Once the match or event has been completed, a match result card will appear showing the score line and the winning results for each bet type.
4.2.7. After the result of the match or event is shown, the next match or event will be introduced. The result of each match or event will be shown on the website for a period of time.
4.3.1. Virtual Tennis means betting on the results of a random number generated tennis match or event.
4.3.2. There are two (2) players in each tennis match or event which is held in a grass court environment on a sunny condition.
4.3.3. There are three (3) bet types for virtual tennis:
1. Moneyline
2. Correct Score
3. Total Points
4.3.4. Each match or event begins with an introduction displaying the two players and their respective shirts and flags, a player serving indicator and the prices for each bet type.
4.3.5. Each match or event will consist of a single game of up to twelve (12) points lasting between 30 seconds and 120 seconds.
4.3.6. After the result of the match or event is shown, the next match or event will be introduced. The result of each race or event will be displayed on the website for a period of time.
4.4.1. Virtual Football Cup is an application that allows betting on virtual football matches between teams. The game runs a Virtual Football Cup with 16 countries divided into four groups of four teams each. The top two in each group qualify for the Quarterfinals that will be played as a knockout until the finals. The game outcomes are determined by a Random Number Generator (RNG) with weighting applied proportionally to the listed odds.
4.4.2. The customer is advised to read carefully the General Betting Rules and Regulations for guidance, while the specific rules for each game can be seen in the game page.
4.5.1. The Virtual Soccer League Mode provides 24/7 real money betting experience on virtual Soccer.
4.5.2. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
4.5.3. Bets can be placed at any time – even within a season.
4.5.4. One season lasts 112 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
4.5.5. All match days are summarized as the ‘Match day Loop’ period with a total duration of 110 minutes. At the end of every season there is a 60 second ‘Post Season’ period.
4.5.6. One match day lasts 3:40 minutes. It is separated into the ‘Pre Match’ period, ‘1st Half’, ‘Halftime’, ‘2nd Half’, ‘Post Match’ period and ‘Post Match day’ period.
4.5.7. The ‘Pre Match’ period runs prior to the start of a match for 50 seconds. Afterwards there is a 10 seconds bet stop period. The match itself lasts 2:20 and each match is followed by a 20 seconds ‘Post Match’ period.
4.5.8. There are eight (8) bet types for Virtual Soccer league:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay
4.6.1. The Virtual Soccer Nations Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
4.6.2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
4.6.3. Bets can be placed at any time – even within a tournament.
4.6.4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
4.6.5. The ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes. Each match is followed by a ‘Post Match’ period, where the length 20 seconds, depending if there is an overtime and/or penalty shootout during the knock-out stage.
4.6.6. There are eight (8) bet types for Virtual Soccer Nation:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay
4.7.1. The Virtual Soccer World Cup provides 24/7 daily real money betting experience on virtual Soccer with continuously generated tournaments of 32 teams.
4.7.2. Every tournament consists of 48 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
4.7.3. Bets can be placed at any time – even within a tournament.
4.7.4. One tournament lasts 66:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
4.7.5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
4.7.6. There are eight (8) bet types for Virtual Soccer World Cup:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay
4.8.1. The Virtual Basketball provides 24/7 real money betting experience
4.8.2. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
4.8.3. Bets can be placed at any time – even within a season.
4.8.4. One season lasts 106:30 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
4.8.5. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105minutes. At the end of every season there is a 30 second ‘Post Season’ period.
4.8.6. One match day lasts 3:30 minutes. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd Quarter’, ‘Half time’, ‘3rd Quarter’, ‘4th Quarter’, Overtime (if the match result is a draw after the 4th Quarter’) and ‘Post Match’ period.
4.8.7. The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 seconds ‘Post Match’ period. The match day switch takes 10 seconds.
4.8.8. There are eleven (11) bet types for Virtual Basketball:
1. Match Winner, incl. OT: Score after 4 quarters (+ Overtime)
2. Over/Under, incl. OT: Number of points scored by both teams in match, incl. overtime
3. Handicap, incl. OT: Handicap points are added to the game’s final score, and the winner is the team that wins with these additions
4. Winning Margin 6 Way, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
5. 1H Winner: Winner of the first two quarters
6. 1H Over/Under: Number of points scored in first half
7. 1H Handicap: Handicap points are added to the game’s half time score, and the winner is the team that wins with these additions
8. 1H Winning Margin 7 Way: Margin between the points scored of both teams at the end of the first half
9. FT Race To X Points: Which team scores X points first
10. Home Team Over/Under, incl. OT: Number of points scored by home team in match
11. Away Team Over/Under, incl. OT: Number of points scored by away team in match
4.9.1. The Virtual Soccer Asian Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
4.9.2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
4.9.3. Bets can be placed at any time – even within a tournament.
4.9.4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
4.9.5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
4.9.6. There are eight (8) bet types for Virtual Soccer Asian Cup:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay
4.10. Virtual Soccer Champions Cup
4.10.1. The Virtual Soccer Champions Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 32 teams.
4.10.2. Every tournament consists of 96 group matches, divided into 6 match days. The Group Stage is followed by 30 knock-out stage matches, starting with the round 16 and leading all up to the final.
4.10.3. Bets can be placed at any time – even within a tournament.
4.10.4. One tournament lasts 125:50 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
4.10.5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
4.10.6. There are eight (8) bet types for Virtual Soccer Champions Cup:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay
4.11.1. The Virtual Soccer Euro Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
4.11.2. Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
4.11.3. Bets can be placed at any time – even within a tournament.
4.11.4. One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
4.11.5. For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
4.11.6. There are eight (8) bet types for Virtual Soccer Euro Cup:
1. Full time Handicap
2. 1st Half Handicap
3. Full time Over/Under
4. 1st Half Over/Under
5. Full Time 1X2
6. 1st Half 1X2
7. Correct Score
8. Mix Parlay